Struct icrate::GameController::GCControllerLiveInput
source · #[repr(C)]pub struct GCControllerLiveInput { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCControllerLiveInput
only.Implementations§
source§impl GCControllerLiveInput
impl GCControllerLiveInput
pub unsafe fn unmappedInput(&self) -> Option<Id<GCControllerLiveInput>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn capture(&self) -> Id<GCControllerInputState>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn nextInputState(&self) -> Option<Id<GCControllerInputState>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§impl GCControllerLiveInput
impl GCControllerLiveInput
Methods declared on superclass NSObject
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCControllerLiveInput
impl AsMut<AnyObject> for GCControllerLiveInput
source§impl AsMut<GCControllerInputState> for GCControllerLiveInput
impl AsMut<GCControllerInputState> for GCControllerLiveInput
source§fn as_mut(&mut self) -> &mut GCControllerInputState
fn as_mut(&mut self) -> &mut GCControllerInputState
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCControllerLiveInput
impl AsMut<NSObject> for GCControllerLiveInput
source§impl AsRef<AnyObject> for GCControllerLiveInput
impl AsRef<AnyObject> for GCControllerLiveInput
source§impl AsRef<GCControllerInputState> for GCControllerLiveInput
impl AsRef<GCControllerInputState> for GCControllerLiveInput
source§fn as_ref(&self) -> &GCControllerInputState
fn as_ref(&self) -> &GCControllerInputState
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCControllerLiveInput
impl AsRef<NSObject> for GCControllerLiveInput
source§impl Borrow<AnyObject> for GCControllerLiveInput
impl Borrow<AnyObject> for GCControllerLiveInput
source§impl Borrow<GCControllerInputState> for GCControllerLiveInput
impl Borrow<GCControllerInputState> for GCControllerLiveInput
source§fn borrow(&self) -> &GCControllerInputState
fn borrow(&self) -> &GCControllerInputState
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCControllerLiveInput
impl Borrow<NSObject> for GCControllerLiveInput
source§impl BorrowMut<AnyObject> for GCControllerLiveInput
impl BorrowMut<AnyObject> for GCControllerLiveInput
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCControllerInputState> for GCControllerLiveInput
impl BorrowMut<GCControllerInputState> for GCControllerLiveInput
source§fn borrow_mut(&mut self) -> &mut GCControllerInputState
fn borrow_mut(&mut self) -> &mut GCControllerInputState
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCControllerLiveInput
impl BorrowMut<NSObject> for GCControllerLiveInput
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCControllerLiveInput
impl ClassType for GCControllerLiveInput
§type Super = GCControllerInputState
type Super = GCControllerInputState
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCControllerLiveInput"
const NAME: &'static str = "GCControllerLiveInput"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCControllerLiveInput
impl Debug for GCControllerLiveInput
source§impl Deref for GCControllerLiveInput
impl Deref for GCControllerLiveInput
source§impl DerefMut for GCControllerLiveInput
impl DerefMut for GCControllerLiveInput
source§impl GCDevicePhysicalInput for GCControllerLiveInput
impl GCDevicePhysicalInput for GCControllerLiveInput
source§unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn elementValueDidChangeHandler(
&self
) -> *mut Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>), ()>
unsafe fn elementValueDidChangeHandler( &self ) -> *mut Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>), ()>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn setElementValueDidChangeHandler(
&self,
element_value_did_change_handler: Option<&Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>), ()>>
)
unsafe fn setElementValueDidChangeHandler( &self, element_value_did_change_handler: Option<&Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>), ()>> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn capture(&self) -> Id<ProtocolObject<dyn GCDevicePhysicalInputState>>
unsafe fn capture(&self) -> Id<ProtocolObject<dyn GCDevicePhysicalInputState>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn inputStateAvailableHandler(
&self
) -> *mut Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>,), ()>
unsafe fn inputStateAvailableHandler( &self ) -> *mut Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>,), ()>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn setInputStateAvailableHandler(
&self,
input_state_available_handler: Option<&Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>,), ()>>
)
unsafe fn setInputStateAvailableHandler( &self, input_state_available_handler: Option<&Block<(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>,), ()>> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn inputStateQueueDepth(&self) -> NSInteger
unsafe fn inputStateQueueDepth(&self) -> NSInteger
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§impl GCDevicePhysicalInputState for GCControllerLiveInput
impl GCDevicePhysicalInputState for GCControllerLiveInput
source§unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn lastEventLatency(&self) -> NSTimeInterval
unsafe fn lastEventLatency(&self) -> NSTimeInterval
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§unsafe fn elements(
&self
) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn elements( &self ) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCPhysicalInputElementCollection
only.👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCPhysicalInputElementCollection
only.source§unsafe fn axes(
&self
) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
unsafe fn axes( &self ) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCPhysicalInputElementCollection
only.source§unsafe fn switches(
&self
) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
unsafe fn switches( &self ) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCPhysicalInputElementCollection
only.source§unsafe fn dpads(
&self
) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
unsafe fn dpads( &self ) -> Id<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCPhysicalInputElementCollection
only.source§unsafe fn objectForKeyedSubscript(
&self,
key: &NSString
) -> Option<Id<ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<ProtocolObject<dyn GCPhysicalInputElement>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSString
only.source§impl Hash for GCControllerLiveInput
impl Hash for GCControllerLiveInput
source§impl NSObjectProtocol for GCControllerLiveInput
impl NSObjectProtocol for GCControllerLiveInput
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCControllerLiveInput
impl PartialEq for GCControllerLiveInput
source§fn eq(&self, other: &GCControllerLiveInput) -> bool
fn eq(&self, other: &GCControllerLiveInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCControllerLiveInput
impl RefEncode for GCControllerLiveInput
source§const ENCODING_REF: Encoding = <GCControllerInputState as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCControllerInputState as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCControllerLiveInput
impl Message for GCControllerLiveInput
impl StructuralPartialEq for GCControllerLiveInput
Auto Trait Implementations§
impl !Freeze for GCControllerLiveInput
impl !RefUnwindSafe for GCControllerLiveInput
impl !Send for GCControllerLiveInput
impl !Sync for GCControllerLiveInput
impl !Unpin for GCControllerLiveInput
impl !UnwindSafe for GCControllerLiveInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more