#[repr(C)]pub struct GCPhysicalInputElementCollection<Key: ?Sized = AnyObject, Element: ?Sized = AnyObject> { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCPhysicalInputElementCollection
only.Implementations§
source§impl<Key: Message, Element: Message> GCPhysicalInputElementCollection<Key, Element>
impl<Key: Message, Element: Message> GCPhysicalInputElementCollection<Key, Element>
pub unsafe fn new() -> Id<Self>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn count(&self) -> NSUInteger
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn elementForAlias(&self, alias: &Key) -> Option<Id<Element>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn objectForKeyedSubscript(&self, key: &Key) -> Option<Id<Element>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn elementEnumerator(&self) -> Id<NSEnumerator<Element>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSEnumerator
only.Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<NSObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<NSObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<NSObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<NSObject> for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> ClassType for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> ClassType for GCPhysicalInputElementCollection<Key, Element>
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCPhysicalInputElementCollection"
const NAME: &'static str = "GCPhysicalInputElementCollection"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl<Key: Debug + ?Sized, Element: Debug + ?Sized> Debug for GCPhysicalInputElementCollection<Key, Element>
impl<Key: Debug + ?Sized, Element: Debug + ?Sized> Debug for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> Deref for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> Deref for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: ?Sized + Message, Element: ?Sized + Message> DerefMut for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> DerefMut for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: Hash + ?Sized, Element: Hash + ?Sized> Hash for GCPhysicalInputElementCollection<Key, Element>
impl<Key: Hash + ?Sized, Element: Hash + ?Sized> Hash for GCPhysicalInputElementCollection<Key, Element>
source§impl<Key: PartialEq + ?Sized, Element: PartialEq + ?Sized> PartialEq for GCPhysicalInputElementCollection<Key, Element>
impl<Key: PartialEq + ?Sized, Element: PartialEq + ?Sized> PartialEq for GCPhysicalInputElementCollection<Key, Element>
source§fn eq(&self, other: &GCPhysicalInputElementCollection<Key, Element>) -> bool
fn eq(&self, other: &GCPhysicalInputElementCollection<Key, Element>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<Key: ?Sized + Message, Element: ?Sized + Message> RefEncode for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> RefEncode for GCPhysicalInputElementCollection<Key, Element>
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl<Key: Eq + ?Sized, Element: Eq + ?Sized> Eq for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized + Message, Element: ?Sized + Message> Message for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized, Element: ?Sized> NSFastEnumeration for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized, Element: ?Sized> NSObjectProtocol for GCPhysicalInputElementCollection<Key, Element>
impl<Key: ?Sized, Element: ?Sized> StructuralPartialEq for GCPhysicalInputElementCollection<Key, Element>
Auto Trait Implementations§
impl<Key = AnyObject, Element = AnyObject> !Freeze for GCPhysicalInputElementCollection<Key, Element>
impl<Key = AnyObject, Element = AnyObject> !RefUnwindSafe for GCPhysicalInputElementCollection<Key, Element>
impl<Key = AnyObject, Element = AnyObject> !Send for GCPhysicalInputElementCollection<Key, Element>
impl<Key = AnyObject, Element = AnyObject> !Sync for GCPhysicalInputElementCollection<Key, Element>
impl<Key = AnyObject, Element = AnyObject> !Unpin for GCPhysicalInputElementCollection<Key, Element>
impl<Key = AnyObject, Element = AnyObject> !UnwindSafe for GCPhysicalInputElementCollection<Key, Element>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more