#[repr(C)]
pub struct GCPhysicalInputElementCollection<Key: ?Sized = AnyObject, Element: ?Sized = AnyObject> { /* private fields */ }
👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features GameController and GameController_GCPhysicalInputElementCollection only.

Implementations§

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impl<Key: Message, Element: Message> GCPhysicalInputElementCollection<Key, Element>

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pub unsafe fn new() -> Id<Self>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn init(this: Allocated<Self>) -> Id<Self>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn count(&self) -> NSUInteger

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn elementForAlias(&self, alias: &Key) -> Option<Id<Element>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn objectForKeyedSubscript(&self, key: &Key) -> Option<Id<Element>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn elementEnumerator(&self) -> Id<NSEnumerator<Element>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate feature Foundation_NSEnumerator only.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Available on crate feature AuthenticationServices only.

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load_mut instead.

Use Ivar::load_mut instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

Trait Implementations§

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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>

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fn as_mut(&mut self) -> &mut AnyObject

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>

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fn as_mut(&mut self) -> &mut Self

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>

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fn as_mut(&mut self) -> &mut NSObject

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<AnyObject> for GCPhysicalInputElementCollection<Key, Element>

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<GCPhysicalInputElementCollection<Key, Element>> for GCPhysicalInputElementCollection<Key, Element>

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> AsRef<NSObject> for GCPhysicalInputElementCollection<Key, Element>

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<AnyObject> for GCPhysicalInputElementCollection<Key, Element>

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl<Key: ?Sized + Message, Element: ?Sized + Message> Borrow<NSObject> for GCPhysicalInputElementCollection<Key, Element>

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<AnyObject> for GCPhysicalInputElementCollection<Key, Element>

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fn borrow_mut(&mut self) -> &mut AnyObject

Mutably borrows from an owned value. Read more
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impl<Key: ?Sized + Message, Element: ?Sized + Message> BorrowMut<NSObject> for GCPhysicalInputElementCollection<Key, Element>

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fn borrow_mut(&mut self) -> &mut NSObject

Mutably borrows from an owned value. Read more
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impl<Key: ?Sized + Message, Element: ?Sized + Message> ClassType for GCPhysicalInputElementCollection<Key, Element>

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type Super = NSObject

The superclass of this class. Read more
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type Mutability = InteriorMutable

Whether the type is mutable or immutable. Read more
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const NAME: &'static str = "GCPhysicalInputElementCollection"

The name of the Objective-C class that this type represents. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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fn as_super_mut(&mut self) -> &mut Self::Super

Get a mutable reference to the superclass.
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fn retain(&self) -> Id<Self>
where Self: IsRetainable + Sized,

Increment the reference count of the receiver. Read more
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fn alloc() -> Allocated<Self>

Allocate a new instance of the class. Read more
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impl<Key: Debug + ?Sized, Element: Debug + ?Sized> Debug for GCPhysicalInputElementCollection<Key, Element>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Key: ?Sized + Message, Element: ?Sized + Message> Deref for GCPhysicalInputElementCollection<Key, Element>

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type Target = NSObject

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> DerefMut for GCPhysicalInputElementCollection<Key, Element>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<Key: Hash + ?Sized, Element: Hash + ?Sized> Hash for GCPhysicalInputElementCollection<Key, Element>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<Key: PartialEq + ?Sized, Element: PartialEq + ?Sized> PartialEq for GCPhysicalInputElementCollection<Key, Element>

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fn eq(&self, other: &GCPhysicalInputElementCollection<Key, Element>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Key: ?Sized + Message, Element: ?Sized + Message> RefEncode for GCPhysicalInputElementCollection<Key, Element>

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const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl<Key: Eq + ?Sized, Element: Eq + ?Sized> Eq for GCPhysicalInputElementCollection<Key, Element>

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impl<Key: ?Sized + Message, Element: ?Sized + Message> Message for GCPhysicalInputElementCollection<Key, Element>

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impl<Key: ?Sized, Element: ?Sized> NSFastEnumeration for GCPhysicalInputElementCollection<Key, Element>

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impl<Key: ?Sized, Element: ?Sized> NSObjectProtocol for GCPhysicalInputElementCollection<Key, Element>

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impl<Key: ?Sized, Element: ?Sized> StructuralPartialEq for GCPhysicalInputElementCollection<Key, Element>

Auto Trait Implementations§

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impl<Key = AnyObject, Element = AnyObject> !Freeze for GCPhysicalInputElementCollection<Key, Element>

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impl<Key = AnyObject, Element = AnyObject> !RefUnwindSafe for GCPhysicalInputElementCollection<Key, Element>

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impl<Key = AnyObject, Element = AnyObject> !Send for GCPhysicalInputElementCollection<Key, Element>

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impl<Key = AnyObject, Element = AnyObject> !Sync for GCPhysicalInputElementCollection<Key, Element>

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impl<Key = AnyObject, Element = AnyObject> !Unpin for GCPhysicalInputElementCollection<Key, Element>

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impl<Key = AnyObject, Element = AnyObject> !UnwindSafe for GCPhysicalInputElementCollection<Key, Element>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,