Struct iced_native::overlay::Element
source · pub struct Element<'a, Message, Renderer> { /* private fields */ }
Expand description
A generic Overlay
.
Implementations§
source§impl<'a, Message, Renderer> Element<'a, Message, Renderer>where
Renderer: Renderer,
impl<'a, Message, Renderer> Element<'a, Message, Renderer>where Renderer: Renderer,
sourcepub fn map<B>(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer>where
Message: 'a,
Renderer: 'a,
B: 'a,
pub fn map<B>(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer>where Message: 'a, Renderer: 'a, B: 'a,
Applies a transformation to the produced message of the Element
.
sourcepub fn layout(
&self,
renderer: &Renderer,
bounds: Size,
translation: Vector
) -> Node
pub fn layout( &self, renderer: &Renderer, bounds: Size, translation: Vector ) -> Node
Computes the layout of the Element
in the given bounds.
sourcepub fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
pub fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
Processes a runtime Event
.
sourcepub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer
) -> Interaction
pub fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer ) -> Interaction
Returns the current mouse::Interaction
of the Element
.
sourcepub fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &Style,
layout: Layout<'_>,
cursor_position: Point
)
pub fn draw( &self, renderer: &mut Renderer, theme: &Renderer::Theme, style: &Style, layout: Layout<'_>, cursor_position: Point )
Trait Implementations§
Auto Trait Implementations§
impl<'a, Message, Renderer> !RefUnwindSafe for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !UnwindSafe for Element<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more