1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
use iced_core::{Point, Rectangle, Size};

use crate::event;
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Event, Layout, Overlay, Shell};

/// An [`Overlay`] container that displays multiple overlay [`overlay::Element`]
/// children.
#[allow(missing_debug_implementations)]
pub struct Group<'a, Message, Renderer> {
    children: Vec<overlay::Element<'a, Message, Renderer>>,
}

impl<'a, Message, Renderer> Group<'a, Message, Renderer>
where
    Renderer: 'a + crate::Renderer,
    Message: 'a,
{
    /// Creates an empty [`Group`].
    pub fn new() -> Self {
        Self::default()
    }

    /// Creates a [`Group`] with the given elements.
    pub fn with_children(
        children: Vec<overlay::Element<'a, Message, Renderer>>,
    ) -> Self {
        Group { children }
    }

    /// Adds an [`overlay::Element`] to the [`Group`].
    pub fn push(
        mut self,
        child: impl Into<overlay::Element<'a, Message, Renderer>>,
    ) -> Self {
        self.children.push(child.into());
        self
    }

    /// Turns the [`Group`] into an overlay [`overlay::Element`].
    pub fn overlay(self) -> overlay::Element<'a, Message, Renderer> {
        overlay::Element::new(Point::ORIGIN, Box::new(self))
    }
}

impl<'a, Message, Renderer> Default for Group<'a, Message, Renderer>
where
    Renderer: 'a + crate::Renderer,
    Message: 'a,
{
    fn default() -> Self {
        Self::with_children(Vec::new())
    }
}

impl<'a, Message, Renderer> Overlay<Message, Renderer>
    for Group<'a, Message, Renderer>
where
    Renderer: crate::Renderer,
{
    fn layout(
        &self,
        renderer: &Renderer,
        bounds: Size,
        position: Point,
    ) -> layout::Node {
        let translation = position - Point::ORIGIN;

        layout::Node::with_children(
            bounds,
            self.children
                .iter()
                .map(|child| child.layout(renderer, bounds, translation))
                .collect(),
        )
    }

    fn on_event(
        &mut self,
        event: Event,
        layout: Layout<'_>,
        cursor_position: Point,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
    ) -> event::Status {
        self.children
            .iter_mut()
            .zip(layout.children())
            .map(|(child, layout)| {
                child.on_event(
                    event.clone(),
                    layout,
                    cursor_position,
                    renderer,
                    clipboard,
                    shell,
                )
            })
            .fold(event::Status::Ignored, event::Status::merge)
    }

    fn draw(
        &self,
        renderer: &mut Renderer,
        theme: &<Renderer as crate::Renderer>::Theme,
        style: &renderer::Style,
        layout: Layout<'_>,
        cursor_position: Point,
    ) {
        for (child, layout) in self.children.iter().zip(layout.children()) {
            child.draw(renderer, theme, style, layout, cursor_position);
        }
    }

    fn mouse_interaction(
        &self,
        layout: Layout<'_>,
        cursor_position: Point,
        viewport: &Rectangle,
        renderer: &Renderer,
    ) -> mouse::Interaction {
        self.children
            .iter()
            .zip(layout.children())
            .map(|(child, layout)| {
                child.mouse_interaction(
                    layout,
                    cursor_position,
                    viewport,
                    renderer,
                )
            })
            .max()
            .unwrap_or_default()
    }

    fn operate(
        &mut self,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn widget::Operation<Message>,
    ) {
        operation.container(None, &mut |operation| {
            self.children.iter_mut().zip(layout.children()).for_each(
                |(child, layout)| {
                    child.operate(layout, renderer, operation);
                },
            )
        });
    }

    fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
        self.children
            .iter()
            .zip(layout.children())
            .any(|(child, layout)| child.is_over(layout, cursor_position))
    }
}

impl<'a, Message, Renderer> From<Group<'a, Message, Renderer>>
    for overlay::Element<'a, Message, Renderer>
where
    Renderer: 'a + crate::Renderer,
    Message: 'a,
{
    fn from(group: Group<'a, Message, Renderer>) -> Self {
        group.overlay()
    }
}