Struct heron::rapier_plugin::rapier3d::prelude::CollisionPipeline [−]
pub struct CollisionPipeline { /* fields omitted */ }
Expand description
The collision pipeline, responsible for performing collision detection between colliders.
This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.
Implementations
impl CollisionPipeline
impl CollisionPipeline
pub fn new() -> CollisionPipeline
pub fn new() -> CollisionPipeline
Initializes a new physics pipeline.
pub fn step(
&mut self,
prediction_distance: f32,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
events: &dyn EventHandler
)
pub fn step(
&mut self,
prediction_distance: f32,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
events: &dyn EventHandler
)
Executes one step of the collision detection.
pub fn step_generic<Bodies, Colliders>(
&mut self,
prediction_distance: f32,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
modified_bodies: &mut Vec<RigidBodyHandle, Global>,
modified_colliders: &mut Vec<ColliderHandle, Global>,
removed_colliders: &mut Vec<ColliderHandle, Global>,
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
events: &dyn EventHandler
) where
Bodies: ComponentSetMut<RigidBodyPosition> + ComponentSetMut<RigidBodyVelocity> + ComponentSetMut<RigidBodyIds> + ComponentSetMut<RigidBodyActivation> + ComponentSetMut<RigidBodyChanges> + ComponentSet<RigidBodyColliders> + ComponentSet<RigidBodyDominance> + ComponentSet<RigidBodyType>,
Colliders: ComponentSetMut<ColliderBroadPhaseData> + ComponentSetMut<ColliderChanges> + ComponentSetMut<ColliderPosition> + ComponentSet<SharedShape> + ComponentSetOption<ColliderParent> + ComponentSet<ColliderType> + ComponentSet<ColliderMaterial> + ComponentSet<ColliderFlags>,
pub fn step_generic<Bodies, Colliders>(
&mut self,
prediction_distance: f32,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
modified_bodies: &mut Vec<RigidBodyHandle, Global>,
modified_colliders: &mut Vec<ColliderHandle, Global>,
removed_colliders: &mut Vec<ColliderHandle, Global>,
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
events: &dyn EventHandler
) where
Bodies: ComponentSetMut<RigidBodyPosition> + ComponentSetMut<RigidBodyVelocity> + ComponentSetMut<RigidBodyIds> + ComponentSetMut<RigidBodyActivation> + ComponentSetMut<RigidBodyChanges> + ComponentSet<RigidBodyColliders> + ComponentSet<RigidBodyDominance> + ComponentSet<RigidBodyType>,
Colliders: ComponentSetMut<ColliderBroadPhaseData> + ComponentSetMut<ColliderChanges> + ComponentSetMut<ColliderPosition> + ComponentSet<SharedShape> + ComponentSetOption<ColliderParent> + ComponentSet<ColliderType> + ComponentSet<ColliderMaterial> + ComponentSet<ColliderFlags>,
Executes one step of the collision detection.
Auto Trait Implementations
impl RefUnwindSafe for CollisionPipeline
impl Send for CollisionPipeline
impl Sync for CollisionPipeline
impl Unpin for CollisionPipeline
impl UnwindSafe for CollisionPipeline
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