Trait heron::rapier_plugin::rapier3d::prelude::EventHandler [−]
pub trait EventHandler: Send + Sync {
fn handle_intersection_event(&self, event: IntersectionEvent);
fn handle_contact_event(
&self,
event: ContactEvent,
contact_pair: &ContactPair
);
}
Expand description
Trait implemented by structures responsible for handling events generated by the physics engine.
Implementors of this trait will typically collect these events for future processing.
Required methods
fn handle_intersection_event(&self, event: IntersectionEvent)
fn handle_intersection_event(&self, event: IntersectionEvent)
Handle an intersection event.
A intersection event is emitted when the state of intersection between two colliders changes.
fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair)
fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair)
Handle a contact event.
A contact event is emitted when two collider start or stop touching, independently from the number of contact points involved.