Struct gpu_allocator::d3d12::AllocationCreateDesc[][src]

pub struct AllocationCreateDesc<'a> {
    pub name: &'a str,
    pub location: MemoryLocation,
    pub size: u64,
    pub alignment: u64,
    pub resource_category: ResourceCategory,
}

Fields

name: &'a str

Name of the allocation, for tracking and debugging purposes

location: MemoryLocation

Location where the memory allocation should be stored

size: u64

Size of allocation, should be queried using d3d12::ID3D12Device::GetResourceAllocationInfo()

alignment: u64

Alignment of allocation, should be queried using d3d12::ID3D12Device::GetResourceAllocationInfo()

resource_category: ResourceCategory

Resource category based on resource dimension and flags. Can be created from a d3d12::D3D12_RESOURCE_DESC using the helper into function. The resource category is ignored when Resource Heap Tier 2 or higher is supported.

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