Enum gpu_allocator::d3d12::ResourceCategory [−][src]
pub enum ResourceCategory {
Buffer,
RtvDsvTexture,
OtherTexture,
}Expand description
ResourceCategory is used for supporting d3d12::D3D12_RESOURCE_HEAP_TIER_1.
ResourceCategory will be ignored if device supports d3d12::D3D12_RESOURCE_HEAP_TIER_2.
Variants
Trait Implementations
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for ResourceCategory
impl Send for ResourceCategory
impl Sync for ResourceCategory
impl Unpin for ResourceCategory
impl UnwindSafe for ResourceCategory
Blanket Implementations
Mutably borrows from an owned value. Read more