Struct Material

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pub struct Material {
Show 16 fields pub index: Option<usize>, pub name: Option<String>, pub base_color_factor: Vector4, pub base_color_texture: Option<Rc<Texture>>, pub metallic_factor: f32, pub roughness_factor: f32, pub metallic_roughness_texture: Option<Rc<Texture>>, pub normal_texture: Option<Rc<Texture>>, pub normal_scale: Option<f32>, pub occlusion_texture: Option<Rc<Texture>>, pub occlusion_strength: f32, pub emissive_factor: Vector3, pub emissive_texture: Option<Rc<Texture>>, pub alpha_cutoff: f32, pub alpha_mode: AlphaMode, pub double_sided: bool,
}

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§index: Option<usize>§name: Option<String>

glTF index

§base_color_factor: Vector4§base_color_texture: Option<Rc<Texture>>§metallic_factor: f32§roughness_factor: f32§metallic_roughness_texture: Option<Rc<Texture>>§normal_texture: Option<Rc<Texture>>§normal_scale: Option<f32>§occlusion_texture: Option<Rc<Texture>>§occlusion_strength: f32§emissive_factor: Vector3§emissive_texture: Option<Rc<Texture>>§alpha_cutoff: f32§alpha_mode: AlphaMode§double_sided: bool

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impl Material

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pub fn from_gltf( g_material: &Material<'_>, root: &mut Root, imp: &ImportData, base_path: &Path, ) -> Material

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pub fn shader_flags(&self) -> ShaderFlags

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