Struct Texture

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pub struct Texture {
    pub index: usize,
    pub name: Option<String>,
    pub id: u32,
    pub tex_coord: u32,
}

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§index: usize§name: Option<String>§id: u32§tex_coord: u32

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impl Texture

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pub fn from_gltf( g_texture: &Texture<'_>, tex_coord: u32, imp: &ImportData, base_path: &Path, ) -> Texture

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