Struct gltf_json::material::NormalTexture
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pub struct NormalTexture {
pub index: Index<Texture>,
pub scale: f32,
pub tex_coord: u32,
pub extensions: NormalTexture,
pub extras: Extras,
}Defines the normal texture of a material.
Fields
index: Index<Texture>
The index of the texture.
scale: f32
The scalar multiplier applied to each normal vector of the texture.
This value is ignored if normalTexture is not specified.
tex_coord: u32
The set index of the texture's TEXCOORD attribute.
extensions: NormalTexture
Extension specific data.
extras: Extras
Optional application specific data.
Trait Implementations
impl Clone for NormalTexture
fn clone(&self) -> NormalTexture
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Debug for NormalTexture
impl Validate for NormalTexture
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification.