Struct gltf_json::extensions::material::NormalTexture
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pub struct NormalTexture {}Defines the normal texture of a material.
Trait Implementations
impl Clone for NormalTexture
fn clone(&self) -> NormalTexture
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Debug for NormalTexture
impl Default for NormalTexture
fn default() -> NormalTexture
Returns the "default value" for a type. Read more
impl Validate for NormalTexture
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification.