pub struct MissileUnitType {
pub missile_type: u8,
pub targetting_type: u8,
pub missile_hit_info: u8,
pub missile_die_info: u8,
pub area_effect_specials: u8,
pub ballistics_ratio: f32,
/* private fields */
}
Fields§
§missile_type: u8
§targetting_type: u8
§missile_hit_info: u8
§missile_die_info: u8
§area_effect_specials: u8
§ballistics_ratio: f32
Implementations§
Methods from Deref<Target = BaseCombatUnitType>§
Methods from Deref<Target = ActionUnitType>§
Methods from Deref<Target = MovingUnitType>§
Methods from Deref<Target = AnimatedUnitType>§
Methods from Deref<Target = BaseUnitType>§
Trait Implementations§
Source§impl Clone for MissileUnitType
impl Clone for MissileUnitType
Source§fn clone(&self) -> MissileUnitType
fn clone(&self) -> MissileUnitType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MissileUnitType
impl Debug for MissileUnitType
Source§impl Default for MissileUnitType
impl Default for MissileUnitType
Source§fn default() -> MissileUnitType
fn default() -> MissileUnitType
Returns the “default value” for a type. Read more
Source§impl Deref for MissileUnitType
impl Deref for MissileUnitType
Source§impl From<MissileUnitType> for UnitType
impl From<MissileUnitType> for UnitType
Source§fn from(v: MissileUnitType) -> Self
fn from(v: MissileUnitType) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for MissileUnitType
impl RefUnwindSafe for MissileUnitType
impl Send for MissileUnitType
impl Sync for MissileUnitType
impl Unpin for MissileUnitType
impl UnwindSafe for MissileUnitType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more