[][src]Struct gdnative::api::InputEventMagnifyGesture

pub struct InputEventMagnifyGesture { /* fields omitted */ }

core class InputEventMagnifyGesture inherits InputEventGesture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventMagnifyGesture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl InputEventMagnifyGesture[src]

pub fn new() -> Ref<InputEventMagnifyGesture, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn factor(&self) -> f64[src]

pub fn set_factor(&self, factor: f64)[src]

Methods from Deref<Target = InputEventGesture>

pub fn position(&self) -> Vector2D<f32, UnknownUnit>[src]

The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.

pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)[src]

The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.

Trait Implementations

impl Debug for InputEventMagnifyGesture[src]

impl Deref for InputEventMagnifyGesture[src]

type Target = InputEventGesture

The resulting type after dereferencing.

impl DerefMut for InputEventMagnifyGesture[src]

impl GodotObject for InputEventMagnifyGesture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for InputEventMagnifyGesture[src]

impl SubClass<InputEvent> for InputEventMagnifyGesture[src]

impl SubClass<InputEventGesture> for InputEventMagnifyGesture[src]

impl SubClass<InputEventWithModifiers> for InputEventMagnifyGesture[src]

impl SubClass<Object> for InputEventMagnifyGesture[src]

impl SubClass<Reference> for InputEventMagnifyGesture[src]

impl SubClass<Resource> for InputEventMagnifyGesture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.