[−][src]Struct gdnative::api::InputEventGesture
core class InputEventGesture
inherits InputEventWithModifiers
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventGesture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl InputEventGesture
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pub fn position(&self) -> Vector2D<f32, UnknownUnit>
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The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)
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The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
Methods from Deref<Target = InputEventWithModifiers>
pub fn alt(&self) -> bool
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State of the [code]Alt[/code] modifier.
pub fn command(&self) -> bool
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State of the [code]Command[/code] modifier.
pub fn control(&self) -> bool
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State of the [code]Ctrl[/code] modifier.
pub fn metakey(&self) -> bool
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State of the [code]Meta[/code] modifier.
pub fn shift(&self) -> bool
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State of the [code]Shift[/code] modifier.
pub fn set_alt(&self, enable: bool)
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State of the [code]Alt[/code] modifier.
pub fn set_command(&self, enable: bool)
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State of the [code]Command[/code] modifier.
pub fn set_control(&self, enable: bool)
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State of the [code]Ctrl[/code] modifier.
pub fn set_metakey(&self, enable: bool)
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State of the [code]Meta[/code] modifier.
pub fn set_shift(&self, enable: bool)
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State of the [code]Shift[/code] modifier.
Trait Implementations
impl Debug for InputEventGesture
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impl Deref for InputEventGesture
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type Target = InputEventWithModifiers
The resulting type after dereferencing.
fn deref(&self) -> &InputEventWithModifiers
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impl DerefMut for InputEventGesture
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fn deref_mut(&mut self) -> &mut InputEventWithModifiers
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impl GodotObject for InputEventGesture
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<InputEvent> for InputEventGesture
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impl SubClass<InputEventGesture> for InputEventMagnifyGesture
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impl SubClass<InputEventGesture> for InputEventPanGesture
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impl SubClass<InputEventWithModifiers> for InputEventGesture
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impl SubClass<Object> for InputEventGesture
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impl SubClass<Reference> for InputEventGesture
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impl SubClass<Resource> for InputEventGesture
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Auto Trait Implementations
impl RefUnwindSafe for InputEventGesture
impl !Send for InputEventGesture
impl !Sync for InputEventGesture
impl Unpin for InputEventGesture
impl UnwindSafe for InputEventGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,