[][src]Struct gdnative::api::InputEventGesture

pub struct InputEventGesture { /* fields omitted */ }

core class InputEventGesture inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventGesture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl InputEventGesture[src]

pub fn position(&self) -> Vector2D<f32, UnknownUnit>[src]

The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.

pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)[src]

The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.

Methods from Deref<Target = InputEventWithModifiers>

pub fn alt(&self) -> bool[src]

State of the [code]Alt[/code] modifier.

pub fn command(&self) -> bool[src]

State of the [code]Command[/code] modifier.

pub fn control(&self) -> bool[src]

State of the [code]Ctrl[/code] modifier.

pub fn metakey(&self) -> bool[src]

State of the [code]Meta[/code] modifier.

pub fn shift(&self) -> bool[src]

State of the [code]Shift[/code] modifier.

pub fn set_alt(&self, enable: bool)[src]

State of the [code]Alt[/code] modifier.

pub fn set_command(&self, enable: bool)[src]

State of the [code]Command[/code] modifier.

pub fn set_control(&self, enable: bool)[src]

State of the [code]Ctrl[/code] modifier.

pub fn set_metakey(&self, enable: bool)[src]

State of the [code]Meta[/code] modifier.

pub fn set_shift(&self, enable: bool)[src]

State of the [code]Shift[/code] modifier.

Trait Implementations

impl Debug for InputEventGesture[src]

impl Deref for InputEventGesture[src]

type Target = InputEventWithModifiers

The resulting type after dereferencing.

impl DerefMut for InputEventGesture[src]

impl GodotObject for InputEventGesture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<InputEvent> for InputEventGesture[src]

impl SubClass<InputEventGesture> for InputEventMagnifyGesture[src]

impl SubClass<InputEventGesture> for InputEventPanGesture[src]

impl SubClass<InputEventWithModifiers> for InputEventGesture[src]

impl SubClass<Object> for InputEventGesture[src]

impl SubClass<Reference> for InputEventGesture[src]

impl SubClass<Resource> for InputEventGesture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.