[−][src]Struct gdnative::TextureButton
core class TextureButton
inherits BaseButton
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
TextureButton
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using TextureButton::free
.
Class hierarchy
TextureButton inherits methods from:
Methods
impl TextureButton
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Constants
pub const STRETCH_KEEP_ASPECT_COVERED: i64
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pub const STRETCH_SCALE: i64
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pub const STRETCH_KEEP_CENTERED: i64
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pub const STRETCH_KEEP: i64
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pub const STRETCH_TILE: i64
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pub const STRETCH_KEEP_ASPECT_CENTERED: i64
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pub const STRETCH_KEEP_ASPECT: i64
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impl TextureButton
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pub fn new() -> TextureButton
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using TextureButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_click_mask(&self) -> Option<BitMap>
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pub unsafe fn get_disabled_texture(&self) -> Option<Texture>
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pub unsafe fn get_expand(&self) -> bool
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pub unsafe fn get_focused_texture(&self) -> Option<Texture>
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pub unsafe fn get_hover_texture(&self) -> Option<Texture>
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pub unsafe fn get_normal_texture(&self) -> Option<Texture>
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pub unsafe fn get_pressed_texture(&self) -> Option<Texture>
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pub unsafe fn get_stretch_mode(&self) -> TextureButtonStretchMode
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pub unsafe fn set_click_mask(&mut self, mask: Option<BitMap>)
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pub unsafe fn set_disabled_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_expand(&mut self, p_expand: bool)
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pub unsafe fn set_focused_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_hover_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_normal_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_pressed_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_stretch_mode(&mut self, p_mode: i64)
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pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = BaseButton>
pub const DRAW_HOVER: i64
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pub const DRAW_HOVER_PRESSED: i64
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pub const DRAW_NORMAL: i64
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pub const DRAW_DISABLED: i64
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pub const DRAW_PRESSED: i64
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pub const ACTION_MODE_BUTTON_RELEASE: i64
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pub const ACTION_MODE_BUTTON_PRESS: i64
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pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _pressed(&mut self)
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pub unsafe fn _toggled(&mut self, button_pressed: bool)
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pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_action_mode(&self) -> BaseButtonActionMode
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pub unsafe fn get_button_group(&self) -> Option<ButtonGroup>
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pub unsafe fn get_button_mask(&self) -> i64
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pub unsafe fn get_draw_mode(&self) -> BaseButtonDrawMode
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pub unsafe fn get_enabled_focus_mode(&self) -> ControlFocusMode
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pub unsafe fn get_shortcut(&self) -> Option<ShortCut>
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pub unsafe fn is_disabled(&self) -> bool
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pub unsafe fn is_hovered(&self) -> bool
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pub unsafe fn is_keep_pressed_outside(&self) -> bool
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pub unsafe fn is_pressed(&self) -> bool
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pub unsafe fn is_shortcut_in_tooltip_enabled(&self) -> bool
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pub unsafe fn is_toggle_mode(&self) -> bool
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pub unsafe fn set_action_mode(&mut self, mode: i64)
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pub unsafe fn set_button_group(&mut self, button_group: Option<ButtonGroup>)
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pub unsafe fn set_button_mask(&mut self, mask: i64)
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pub unsafe fn set_disabled(&mut self, disabled: bool)
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pub unsafe fn set_enabled_focus_mode(&mut self, mode: i64)
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pub unsafe fn set_keep_pressed_outside(&mut self, enabled: bool)
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pub unsafe fn set_pressed(&mut self, pressed: bool)
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pub unsafe fn set_shortcut(&mut self, shortcut: Option<ShortCut>)
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pub unsafe fn set_shortcut_in_tooltip(&mut self, enabled: bool)
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pub unsafe fn set_toggle_mode(&mut self, enabled: bool)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for TextureButton
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fn clone(&self) -> TextureButton
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fn clone_from(&mut self, source: &Self)
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impl Copy for TextureButton
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impl Debug for TextureButton
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impl Deref for TextureButton
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impl DerefMut for TextureButton
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fn deref_mut(&mut self) -> &mut BaseButton
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impl Free for TextureButton
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unsafe fn godot_free(self)
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impl FromVariant for TextureButton
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fn from_variant(variant: &Variant) -> Result<TextureButton, FromVariantError>
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impl GodotObject for TextureButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> TextureButton
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unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureButton
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for TextureButton
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fn construct() -> TextureButton
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impl QueueFree for TextureButton
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for TextureButton
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for TextureButton
impl !Send for TextureButton
impl !Sync for TextureButton
impl Unpin for TextureButton
impl UnwindSafe for TextureButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,