[−][src]Struct gdnative::InputEvent
core class InputEvent
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEvent inherits methods from:
Methods
impl InputEvent
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pub fn new_ref(&self) -> InputEvent
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Creates a new reference to the same reference-counted object.
pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn get_action_strength(&self, action: GodotString) -> f64
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pub fn get_device(&self) -> i64
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pub fn is_action(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString, allow_echo: bool) -> bool
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pub fn is_action_released(&self, action: GodotString) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn is_echo(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn set_device(&mut self, device: i64)
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pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
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&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for InputEvent
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fn clone(&self) -> InputEvent
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEvent
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impl Deref for InputEvent
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impl DerefMut for InputEvent
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impl Drop for InputEvent
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impl FromVariant for InputEvent
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fn from_variant(variant: &Variant) -> Result<InputEvent, FromVariantError>
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impl GodotObject for InputEvent
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> InputEvent
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unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEvent
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for InputEvent
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEvent
impl !Send for InputEvent
impl !Sync for InputEvent
impl Unpin for InputEvent
impl UnwindSafe for InputEvent
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,