[−][src]Struct gdnative::BitMap
core class BitMap
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
BitMap inherits methods from:
Methods
impl BitMap
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pub fn new() -> BitMap
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pub fn new_ref(&self) -> BitMap
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, arg0: Dictionary)
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pub fn create(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub fn create_from_image_alpha(&mut self, image: Option<Image>, threshold: f64)
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pub fn get_bit(&self, position: Vector2D<f32, UnknownUnit>) -> bool
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_true_bit_count(&self) -> i64
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pub fn grow_mask(&mut self, pixels: i64, rect: Rect<f32, UnknownUnit>)
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pub fn opaque_to_polygons(
&self,
rect: Rect<f32, UnknownUnit>,
epsilon: f64
) -> VariantArray
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&self,
rect: Rect<f32, UnknownUnit>,
epsilon: f64
) -> VariantArray
pub fn set_bit(&mut self, position: Vector2D<f32, UnknownUnit>, bit: bool)
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pub fn set_bit_rect(&mut self, rect: Rect<f32, UnknownUnit>, bit: bool)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for BitMap
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impl Debug for BitMap
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impl Deref for BitMap
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impl DerefMut for BitMap
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impl Drop for BitMap
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impl FromVariant for BitMap
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fn from_variant(variant: &Variant) -> Result<BitMap, FromVariantError>
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impl GodotObject for BitMap
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> BitMap
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unsafe fn from_return_position_sys(obj: *mut c_void) -> BitMap
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for BitMap
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impl ToVariant for BitMap
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for BitMap
impl !Send for BitMap
impl !Sync for BitMap
impl Unpin for BitMap
impl UnwindSafe for BitMap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,