[][src]Struct gdnative::BitMap

pub struct BitMap { /* fields omitted */ }

core class BitMap inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

BitMap inherits methods from:

Methods

impl BitMap[src]

pub fn new() -> BitMap[src]

pub fn new_ref(&self) -> BitMap[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> Dictionary[src]

pub fn _set_data(&mut self, arg0: Dictionary)[src]

pub fn create(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn create_from_image_alpha(&mut self, image: Option<Image>, threshold: f64)[src]

pub fn get_bit(&self, position: Vector2D<f32, UnknownUnit>) -> bool[src]

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_true_bit_count(&self) -> i64[src]

pub fn grow_mask(&mut self, pixels: i64, rect: Rect<f32, UnknownUnit>)[src]

pub fn opaque_to_polygons(
    &self,
    rect: Rect<f32, UnknownUnit>,
    epsilon: f64
) -> VariantArray
[src]

pub fn set_bit(&mut self, position: Vector2D<f32, UnknownUnit>, bit: bool)[src]

pub fn set_bit_rect(&mut self, rect: Rect<f32, UnknownUnit>, bit: bool)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for BitMap[src]

impl Debug for BitMap[src]

impl Deref for BitMap[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for BitMap[src]

impl Drop for BitMap[src]

impl FromVariant for BitMap[src]

impl GodotObject for BitMap[src]

impl Instanciable for BitMap[src]

impl ToVariant for BitMap[src]

Auto Trait Implementations

impl RefUnwindSafe for BitMap

impl !Send for BitMap

impl !Sync for BitMap

impl Unpin for BitMap

impl UnwindSafe for BitMap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.