[−][src]Struct gdnative::SoftBody
core class SoftBody
inherits MeshInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
SoftBody
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using SoftBody::free
.
Class hierarchy
SoftBody inherits methods from:
Methods
impl SoftBody
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pub fn new() -> SoftBody
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using SoftBody::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _draw_soft_mesh(&mut self)
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pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn get_areaAngular_stiffness(&mut self) -> f64
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pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray
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pub unsafe fn get_collision_layer(&self) -> i64
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pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn get_damping_coefficient(&mut self) -> f64
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pub unsafe fn get_drag_coefficient(&mut self) -> f64
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pub unsafe fn get_linear_stiffness(&mut self) -> f64
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pub unsafe fn get_parent_collision_ignore(&self) -> NodePath
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pub unsafe fn get_pose_matching_coefficient(&mut self) -> f64
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pub unsafe fn get_pressure_coefficient(&mut self) -> f64
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pub unsafe fn get_simulation_precision(&mut self) -> i64
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pub unsafe fn get_total_mass(&mut self) -> f64
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pub unsafe fn get_volume_stiffness(&mut self) -> f64
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pub unsafe fn is_ray_pickable(&self) -> bool
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pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn set_areaAngular_stiffness(&mut self, areaAngular_stiffness: f64)
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pub unsafe fn set_collision_layer(&mut self, collision_layer: i64)
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pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_collision_mask(&mut self, collision_mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_damping_coefficient(&mut self, damping_coefficient: f64)
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pub unsafe fn set_drag_coefficient(&mut self, drag_coefficient: f64)
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pub unsafe fn set_linear_stiffness(&mut self, linear_stiffness: f64)
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pub unsafe fn set_parent_collision_ignore(
&mut self,
parent_collision_ignore: NodePath
)
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&mut self,
parent_collision_ignore: NodePath
)
pub unsafe fn set_pose_matching_coefficient(
&mut self,
pose_matching_coefficient: f64
)
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&mut self,
pose_matching_coefficient: f64
)
pub unsafe fn set_pressure_coefficient(&mut self, pressure_coefficient: f64)
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pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)
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pub unsafe fn set_simulation_precision(&mut self, simulation_precision: i64)
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pub unsafe fn set_total_mass(&mut self, mass: f64)
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pub unsafe fn set_volume_stiffness(&mut self, volume_stiffness: f64)
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pub unsafe fn to_mesh_instance(&self) -> MeshInstance
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Up-cast.
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = MeshInstance>
pub unsafe fn _mesh_changed(&mut self)
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pub unsafe fn create_convex_collision(&mut self)
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pub unsafe fn create_debug_tangents(&mut self)
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pub unsafe fn create_trimesh_collision(&mut self)
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pub unsafe fn get_mesh(&self) -> Option<Mesh>
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pub unsafe fn get_skeleton_path(&mut self) -> NodePath
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pub unsafe fn get_skin(&self) -> Option<Skin>
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pub unsafe fn get_surface_material(&self, surface: i64) -> Option<Material>
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pub unsafe fn get_surface_material_count(&self) -> i64
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pub unsafe fn set_mesh(&mut self, mesh: Option<Mesh>)
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pub unsafe fn set_skeleton_path(&mut self, skeleton_path: NodePath)
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pub unsafe fn set_skin(&mut self, skin: Option<Skin>)
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pub unsafe fn set_surface_material(
&mut self,
surface: i64,
material: Option<Material>
)
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&mut self,
surface: i64,
material: Option<Material>
)
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for SoftBody
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impl Copy for SoftBody
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impl Debug for SoftBody
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impl Deref for SoftBody
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type Target = MeshInstance
The resulting type after dereferencing.
fn deref(&self) -> &MeshInstance
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impl DerefMut for SoftBody
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fn deref_mut(&mut self) -> &mut MeshInstance
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impl Free for SoftBody
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unsafe fn godot_free(self)
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impl FromVariant for SoftBody
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fn from_variant(variant: &Variant) -> Result<SoftBody, FromVariantError>
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impl GodotObject for SoftBody
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> SoftBody
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unsafe fn from_return_position_sys(obj: *mut c_void) -> SoftBody
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for SoftBody
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impl QueueFree for SoftBody
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for SoftBody
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SoftBody
impl !Send for SoftBody
impl !Sync for SoftBody
impl Unpin for SoftBody
impl UnwindSafe for SoftBody
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,