[−][src]Struct gdnative::Skin
core class Skin
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Skin inherits methods from:
Methods
impl Skin
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pub fn new() -> Skin
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pub fn new_ref(&self) -> Skin
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Creates a new reference to the same reference-counted object.
pub fn add_bind(&mut self, bone: i64, pose: Transform)
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pub fn clear_binds(&mut self)
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pub fn get_bind_bone(&self, bind_index: i64) -> i64
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pub fn get_bind_count(&self) -> i64
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pub fn get_bind_pose(&self, bind_index: i64) -> Transform
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pub fn set_bind_bone(&mut self, bind_index: i64, bone: i64)
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pub fn set_bind_count(&mut self, bind_count: i64)
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pub fn set_bind_pose(&mut self, bind_index: i64, pose: Transform)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Skin
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impl Debug for Skin
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impl Deref for Skin
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impl DerefMut for Skin
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impl Drop for Skin
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impl FromVariant for Skin
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fn from_variant(variant: &Variant) -> Result<Skin, FromVariantError>
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impl GodotObject for Skin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Skin
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Skin
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Skin
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impl ToVariant for Skin
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Skin
impl !Send for Skin
impl !Sync for Skin
impl Unpin for Skin
impl UnwindSafe for Skin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,