[][src]Struct gdnative::Skin

pub struct Skin { /* fields omitted */ }

core class Skin inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Skin inherits methods from:

Methods

impl Skin[src]

pub fn new() -> Skin[src]

pub fn new_ref(&self) -> Skin[src]

Creates a new reference to the same reference-counted object.

pub fn add_bind(&mut self, bone: i64, pose: Transform)[src]

pub fn clear_binds(&mut self)[src]

pub fn get_bind_bone(&self, bind_index: i64) -> i64[src]

pub fn get_bind_count(&self) -> i64[src]

pub fn get_bind_pose(&self, bind_index: i64) -> Transform[src]

pub fn set_bind_bone(&mut self, bind_index: i64, bone: i64)[src]

pub fn set_bind_count(&mut self, bind_count: i64)[src]

pub fn set_bind_pose(&mut self, bind_index: i64, pose: Transform)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Skin[src]

impl Debug for Skin[src]

impl Deref for Skin[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Skin[src]

impl Drop for Skin[src]

impl FromVariant for Skin[src]

impl GodotObject for Skin[src]

impl Instanciable for Skin[src]

impl ToVariant for Skin[src]

Auto Trait Implementations

impl RefUnwindSafe for Skin

impl !Send for Skin

impl !Sync for Skin

impl Unpin for Skin

impl UnwindSafe for Skin

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.