[−][src]Struct gdnative::Material
core class Material
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Material inherits methods from:
Methods
impl Material
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Constants
pub const RENDER_PRIORITY_MAX: i64
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pub const RENDER_PRIORITY_MIN: i64
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impl Material
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pub fn new_ref(&self) -> Material
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Creates a new reference to the same reference-counted object.
pub fn get_next_pass(&self) -> Option<Material>
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pub fn get_render_priority(&self) -> i64
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pub fn set_next_pass(&mut self, next_pass: Option<Material>)
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pub fn set_render_priority(&mut self, priority: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Material
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impl Debug for Material
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impl Deref for Material
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impl DerefMut for Material
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impl Drop for Material
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impl FromVariant for Material
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fn from_variant(variant: &Variant) -> Result<Material, FromVariantError>
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impl GodotObject for Material
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Material
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Material
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for Material
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Material
impl !Send for Material
impl !Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,