[−][src]Struct gdnative::MultiMeshInstance
core class MultiMeshInstance
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
MultiMeshInstance
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using MultiMeshInstance::free
.
Class hierarchy
MultiMeshInstance inherits methods from:
Methods
impl MultiMeshInstance
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pub fn new() -> MultiMeshInstance
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MultiMeshInstance::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_multimesh(&self) -> Option<MultiMesh>
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pub unsafe fn set_multimesh(&mut self, multimesh: Option<MultiMesh>)
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pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = GeometryInstance>
pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub const FLAG_MAX: i64
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pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub unsafe fn get_cast_shadows_setting(
&self
) -> GeometryInstanceShadowCastingSetting
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&self
) -> GeometryInstanceShadowCastingSetting
pub unsafe fn get_extra_cull_margin(&self) -> f64
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pub unsafe fn get_flag(&self, flag: i64) -> bool
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pub unsafe fn get_lod_max_distance(&self) -> f64
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pub unsafe fn get_lod_max_hysteresis(&self) -> f64
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pub unsafe fn get_lod_min_distance(&self) -> f64
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pub unsafe fn get_lod_min_hysteresis(&self) -> f64
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pub unsafe fn get_material_override(&self) -> Option<Material>
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pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub unsafe fn set_custom_aabb(&mut self, aabb: Aabb)
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pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)
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pub unsafe fn set_flag(&mut self, flag: i64, value: bool)
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pub unsafe fn set_lod_max_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_lod_min_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_material_override(&mut self, material: Option<Material>)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MultiMeshInstance
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fn clone(&self) -> MultiMeshInstance
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for MultiMeshInstance
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impl Debug for MultiMeshInstance
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impl Deref for MultiMeshInstance
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for MultiMeshInstance
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl Free for MultiMeshInstance
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unsafe fn godot_free(self)
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impl FromVariant for MultiMeshInstance
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fn from_variant(
variant: &Variant
) -> Result<MultiMeshInstance, FromVariantError>
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variant: &Variant
) -> Result<MultiMeshInstance, FromVariantError>
impl GodotObject for MultiMeshInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MultiMeshInstance
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMeshInstance
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MultiMeshInstance
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fn construct() -> MultiMeshInstance
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impl QueueFree for MultiMeshInstance
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for MultiMeshInstance
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MultiMeshInstance
impl !Send for MultiMeshInstance
impl !Sync for MultiMeshInstance
impl Unpin for MultiMeshInstance
impl UnwindSafe for MultiMeshInstance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,