[−][src]Struct gdnative::MultiMesh
core class MultiMesh
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
MultiMesh inherits methods from:
Methods
impl MultiMesh
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Constants
pub const TRANSFORM_3D: i64
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pub const TRANSFORM_2D: i64
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pub const COLOR_FLOAT: i64
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pub const CUSTOM_DATA_NONE: i64
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pub const CUSTOM_DATA_FLOAT: i64
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pub const COLOR_8BIT: i64
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pub const COLOR_NONE: i64
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pub const CUSTOM_DATA_8BIT: i64
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impl MultiMesh
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pub fn new() -> MultiMesh
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pub fn new_ref(&self) -> MultiMesh
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Creates a new reference to the same reference-counted object.
pub fn _get_color_array(&self) -> ColorArray
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pub fn _get_custom_data_array(&self) -> ColorArray
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pub fn _get_transform_2d_array(&self) -> Vector2Array
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pub fn _get_transform_array(&self) -> Vector3Array
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pub fn _set_color_array(&mut self, arg0: ColorArray)
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pub fn _set_custom_data_array(&mut self, arg0: ColorArray)
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pub fn _set_transform_2d_array(&mut self, arg0: Vector2Array)
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pub fn _set_transform_array(&mut self, arg0: Vector3Array)
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pub fn get_aabb(&self) -> Aabb
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pub fn get_color_format(&self) -> MultiMeshColorFormat
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pub fn get_custom_data_format(&self) -> MultiMeshCustomDataFormat
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pub fn get_instance_color(&self, instance: i64) -> Color
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pub fn get_instance_count(&self) -> i64
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pub fn get_instance_custom_data(&self, instance: i64) -> Color
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pub fn get_instance_transform(&self, instance: i64) -> Transform
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pub fn get_instance_transform_2d(
&self,
instance: i64
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
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&self,
instance: i64
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
pub fn get_mesh(&self) -> Option<Mesh>
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pub fn get_transform_format(&self) -> MultiMeshTransformFormat
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pub fn get_visible_instance_count(&self) -> i64
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pub fn set_as_bulk_array(&mut self, array: Float32Array)
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pub fn set_color_format(&mut self, format: i64)
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pub fn set_custom_data_format(&mut self, format: i64)
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pub fn set_instance_color(&mut self, instance: i64, color: Color)
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pub fn set_instance_count(&mut self, count: i64)
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pub fn set_instance_custom_data(&mut self, instance: i64, custom_data: Color)
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pub fn set_instance_transform(&mut self, instance: i64, transform: Transform)
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pub fn set_instance_transform_2d(
&mut self,
instance: i64,
transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
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&mut self,
instance: i64,
transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
pub fn set_mesh(&mut self, mesh: Option<Mesh>)
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pub fn set_transform_format(&mut self, format: i64)
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pub fn set_visible_instance_count(&mut self, count: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MultiMesh
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impl Debug for MultiMesh
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impl Deref for MultiMesh
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impl DerefMut for MultiMesh
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impl Drop for MultiMesh
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impl FromVariant for MultiMesh
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fn from_variant(variant: &Variant) -> Result<MultiMesh, FromVariantError>
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impl GodotObject for MultiMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MultiMesh
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMesh
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MultiMesh
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impl ToVariant for MultiMesh
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MultiMesh
impl !Send for MultiMesh
impl !Sync for MultiMesh
impl Unpin for MultiMesh
impl UnwindSafe for MultiMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,