[−][src]Struct gdnative::EditorFileDialog
tools class EditorFileDialog
inherits ConfirmationDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
EditorFileDialog inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorFileDialog
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Constants
pub const ACCESS_RESOURCES: i64
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pub const MODE_OPEN_FILE: i64
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pub const MODE_OPEN_FILES: i64
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pub const MODE_OPEN_DIR: i64
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pub const MODE_SAVE_FILE: i64
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pub const ACCESS_USERDATA: i64
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pub const MODE_OPEN_ANY: i64
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pub const DISPLAY_THUMBNAILS: i64
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pub const ACCESS_FILESYSTEM: i64
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pub const DISPLAY_LIST: i64
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impl EditorFileDialog
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pub unsafe fn _action_pressed(&mut self)
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pub unsafe fn _cancel_pressed(&mut self)
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pub unsafe fn _dir_entered(&mut self, arg0: GodotString)
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pub unsafe fn _favorite_move_down(&mut self)
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pub unsafe fn _favorite_move_up(&mut self)
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pub unsafe fn _favorite_pressed(&mut self)
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pub unsafe fn _favorite_selected(&mut self, arg0: i64)
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pub unsafe fn _file_entered(&mut self, arg0: GodotString)
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pub unsafe fn _filter_selected(&mut self, arg0: i64)
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pub unsafe fn _go_back(&mut self)
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pub unsafe fn _go_forward(&mut self)
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pub unsafe fn _go_up(&mut self)
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pub unsafe fn _item_db_selected(&mut self, arg0: i64)
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pub unsafe fn _item_list_item_rmb_selected(
&mut self,
arg0: i64,
arg1: Vector2D<f32, UnknownUnit>
)
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&mut self,
arg0: i64,
arg1: Vector2D<f32, UnknownUnit>
)
pub unsafe fn _item_list_rmb_clicked(
&mut self,
arg0: Vector2D<f32, UnknownUnit>
)
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&mut self,
arg0: Vector2D<f32, UnknownUnit>
)
pub unsafe fn _item_menu_id_pressed(&mut self, arg0: i64)
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pub unsafe fn _item_selected(&mut self, arg0: i64)
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pub unsafe fn _items_clear_selection(&mut self)
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pub unsafe fn _make_dir(&mut self)
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pub unsafe fn _make_dir_confirm(&mut self)
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pub unsafe fn _multi_selected(&mut self, arg0: i64, arg1: bool)
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pub unsafe fn _recent_selected(&mut self, arg0: i64)
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pub unsafe fn _save_confirm_pressed(&mut self)
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pub unsafe fn _select_drive(&mut self, arg0: i64)
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pub unsafe fn _thumbnail_done(
&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
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&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
pub unsafe fn _thumbnail_result(
&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
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&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _update_dir(&mut self)
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pub unsafe fn _update_file_list(&mut self)
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pub unsafe fn _update_file_name(&mut self)
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pub unsafe fn add_filter(&mut self, filter: GodotString)
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pub unsafe fn clear_filters(&mut self)
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pub unsafe fn get_access(&self) -> EditorFileDialogAccess
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pub unsafe fn get_current_dir(&self) -> GodotString
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pub unsafe fn get_current_file(&self) -> GodotString
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pub unsafe fn get_current_path(&self) -> GodotString
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pub unsafe fn get_display_mode(&self) -> EditorFileDialogDisplayMode
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pub unsafe fn get_mode(&self) -> EditorFileDialogMode
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pub unsafe fn get_vbox(&mut self) -> Option<VBoxContainer>
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pub unsafe fn invalidate(&mut self)
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pub unsafe fn is_overwrite_warning_disabled(&self) -> bool
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pub unsafe fn set_access(&mut self, access: i64)
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pub unsafe fn set_current_dir(&mut self, dir: GodotString)
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pub unsafe fn set_current_file(&mut self, file: GodotString)
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pub unsafe fn set_current_path(&mut self, path: GodotString)
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pub unsafe fn set_disable_overwrite_warning(&mut self, disable: bool)
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pub unsafe fn set_display_mode(&mut self, mode: i64)
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pub unsafe fn set_mode(&mut self, mode: i64)
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pub unsafe fn to_confirmation_dialog(&self) -> ConfirmationDialog
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Up-cast.
pub unsafe fn to_accept_dialog(&self) -> AcceptDialog
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Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = ConfirmationDialog>
pub unsafe fn get_cancel(&mut self) -> Option<Button>
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pub unsafe fn to_accept_dialog(&self) -> AcceptDialog
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Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorFileDialog
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fn clone(&self) -> EditorFileDialog
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorFileDialog
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impl Debug for EditorFileDialog
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impl Deref for EditorFileDialog
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type Target = ConfirmationDialog
The resulting type after dereferencing.
fn deref(&self) -> &ConfirmationDialog
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impl DerefMut for EditorFileDialog
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fn deref_mut(&mut self) -> &mut ConfirmationDialog
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impl FromVariant for EditorFileDialog
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fn from_variant(variant: &Variant) -> Result<EditorFileDialog, FromVariantError>
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impl GodotObject for EditorFileDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> EditorFileDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFileDialog
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unsafe fn to_sys(&self) -> *mut c_void
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impl QueueFree for EditorFileDialog
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for EditorFileDialog
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorFileDialog
impl !Send for EditorFileDialog
impl !Sync for EditorFileDialog
impl Unpin for EditorFileDialog
impl UnwindSafe for EditorFileDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,