[−][src]Struct gdnative::ConfirmationDialog
core class ConfirmationDialog
inherits AcceptDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ConfirmationDialog
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ConfirmationDialog::free
.
Class hierarchy
ConfirmationDialog inherits methods from:
Methods
impl ConfirmationDialog
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pub fn new() -> ConfirmationDialog
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ConfirmationDialog::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_cancel(&mut self) -> Option<Button>
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pub unsafe fn to_accept_dialog(&self) -> AcceptDialog
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Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AcceptDialog>
pub unsafe fn _builtin_text_entered(&mut self, arg0: GodotString)
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pub unsafe fn _custom_action(&mut self, arg0: GodotString)
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pub unsafe fn _ok(&mut self)
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pub unsafe fn add_button(
&mut self,
text: GodotString,
right: bool,
action: GodotString
) -> Option<Button>
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&mut self,
text: GodotString,
right: bool,
action: GodotString
) -> Option<Button>
pub unsafe fn add_cancel(&mut self, name: GodotString) -> Option<Button>
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pub unsafe fn get_hide_on_ok(&self) -> bool
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pub unsafe fn get_label(&mut self) -> Option<Label>
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pub unsafe fn get_ok(&mut self) -> Option<Button>
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pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn has_autowrap(&mut self) -> bool
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pub unsafe fn register_text_enter(&mut self, line_edit: Option<Node>)
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pub unsafe fn set_autowrap(&mut self, autowrap: bool)
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pub unsafe fn set_hide_on_ok(&mut self, enabled: bool)
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ConfirmationDialog
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fn clone(&self) -> ConfirmationDialog
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ConfirmationDialog
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impl Debug for ConfirmationDialog
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impl Deref for ConfirmationDialog
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type Target = AcceptDialog
The resulting type after dereferencing.
fn deref(&self) -> &AcceptDialog
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impl DerefMut for ConfirmationDialog
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fn deref_mut(&mut self) -> &mut AcceptDialog
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impl Free for ConfirmationDialog
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unsafe fn godot_free(self)
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impl FromVariant for ConfirmationDialog
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fn from_variant(
variant: &Variant
) -> Result<ConfirmationDialog, FromVariantError>
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variant: &Variant
) -> Result<ConfirmationDialog, FromVariantError>
impl GodotObject for ConfirmationDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ConfirmationDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ConfirmationDialog
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ConfirmationDialog
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fn construct() -> ConfirmationDialog
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impl QueueFree for ConfirmationDialog
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ConfirmationDialog
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ConfirmationDialog
impl !Send for ConfirmationDialog
impl !Sync for ConfirmationDialog
impl Unpin for ConfirmationDialog
impl UnwindSafe for ConfirmationDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,