[−][src]Struct gdnative::InputEventGesture
core class InputEventGesture
inherits InputEventWithModifiers
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventGesture inherits methods from:
Methods
impl InputEventGesture
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pub fn new_ref(&self) -> InputEventGesture
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Creates a new reference to the same reference-counted object.
pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)
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pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = InputEventWithModifiers>
pub fn new_ref(&self) -> InputEventWithModifiers
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Creates a new reference to the same reference-counted object.
pub fn get_alt(&self) -> bool
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pub fn get_command(&self) -> bool
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pub fn get_control(&self) -> bool
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pub fn get_metakey(&self) -> bool
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pub fn get_shift(&self) -> bool
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pub fn set_alt(&mut self, enable: bool)
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pub fn set_command(&mut self, enable: bool)
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pub fn set_control(&mut self, enable: bool)
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pub fn set_metakey(&mut self, enable: bool)
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pub fn set_shift(&mut self, enable: bool)
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pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for InputEventGesture
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fn clone(&self) -> InputEventGesture
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventGesture
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impl Deref for InputEventGesture
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type Target = InputEventWithModifiers
The resulting type after dereferencing.
fn deref(&self) -> &InputEventWithModifiers
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impl DerefMut for InputEventGesture
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fn deref_mut(&mut self) -> &mut InputEventWithModifiers
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impl Drop for InputEventGesture
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impl FromVariant for InputEventGesture
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fn from_variant(
variant: &Variant
) -> Result<InputEventGesture, FromVariantError>
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variant: &Variant
) -> Result<InputEventGesture, FromVariantError>
impl GodotObject for InputEventGesture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> InputEventGesture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventGesture
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for InputEventGesture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventGesture
impl !Send for InputEventGesture
impl !Sync for InputEventGesture
impl Unpin for InputEventGesture
impl UnwindSafe for InputEventGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,