[−][src]Struct gdnative::Reference
Base class of all reference-counted types. Inherits Object
.
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Reference inherits methods from:
Methods
impl Reference
[src]
pub fn new() -> Reference
[src]
pub fn new_ref(&self) -> Reference
[src]
Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
[src]
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Object>
pub const CONNECT_DEFERRED: i64
[src]
pub const CONNECT_ONESHOT: i64
[src]
pub const CONNECT_REFERENCE_COUNTED: i64
[src]
pub const NOTIFICATION_POSTINITIALIZE: i64
[src]
pub const NOTIFICATION_PREDELETE: i64
[src]
pub const CONNECT_PERSIST: i64
[src]
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
[src]
pub unsafe fn _get_property_list(&mut self) -> VariantArray
[src]
pub unsafe fn _init(&mut self)
[src]
pub unsafe fn _notification(&mut self, what: i64)
[src]
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
pub unsafe fn _to_string(&mut self) -> GodotString
[src]
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
[src]
&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
[src]
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
[src]
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
[src]
pub unsafe fn get_class(&self) -> GodotString
[src]
pub unsafe fn get_incoming_connections(&self) -> VariantArray
[src]
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
[src]
pub unsafe fn get_instance_id(&self) -> i64
[src]
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
[src]
pub unsafe fn get_meta_list(&self) -> StringArray
[src]
pub unsafe fn get_method_list(&self) -> VariantArray
[src]
pub unsafe fn get_property_list(&self) -> VariantArray
[src]
pub unsafe fn get_script(&self) -> Option<Reference>
[src]
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
[src]
&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
[src]
pub unsafe fn has_meta(&self, name: GodotString) -> bool
[src]
pub unsafe fn has_method(&self, method: GodotString) -> bool
[src]
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
[src]
pub unsafe fn is_blocking_signals(&self) -> bool
[src]
pub unsafe fn is_class(&self, class: GodotString) -> bool
[src]
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
[src]
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
[src]
pub unsafe fn property_list_changed_notify(&mut self)
[src]
pub unsafe fn remove_meta(&mut self, name: GodotString)
[src]
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn set_block_signals(&mut self, enable: bool)
[src]
pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
pub unsafe fn set_message_translation(&mut self, enable: bool)
[src]
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
pub unsafe fn set_script(&mut self, script: Option<Reference>)
[src]
pub unsafe fn to_string(&mut self) -> GodotString
[src]
pub unsafe fn tr(&self, message: GodotString) -> GodotString
[src]
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Reference
[src]
impl Debug for Reference
[src]
impl Deref for Reference
[src]
impl DerefMut for Reference
[src]
impl Drop for Reference
[src]
impl FromVariant for Reference
[src]
fn from_variant(variant: &Variant) -> Result<Reference, FromVariantError>
[src]
impl GodotObject for Reference
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for Reference
[src]
impl ToVariant for Reference
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for Reference
impl !Send for Reference
impl !Sync for Reference
impl Unpin for Reference
impl UnwindSafe for Reference
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,