[][src]Struct gdnative::InputEventGesture

pub struct InputEventGesture { /* fields omitted */ }

core class InputEventGesture inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventGesture inherits methods from:

Methods

impl InputEventGesture[src]

pub fn new_ref(&self) -> InputEventGesture[src]

Creates a new reference to the same reference-counted object.

pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventWithModifiers>

pub fn new_ref(&self) -> InputEventWithModifiers[src]

Creates a new reference to the same reference-counted object.

pub fn get_alt(&self) -> bool[src]

pub fn get_command(&self) -> bool[src]

pub fn get_control(&self) -> bool[src]

pub fn get_metakey(&self) -> bool[src]

pub fn get_shift(&self) -> bool[src]

pub fn set_alt(&mut self, enable: bool)[src]

pub fn set_command(&mut self, enable: bool)[src]

pub fn set_control(&mut self, enable: bool)[src]

pub fn set_metakey(&mut self, enable: bool)[src]

pub fn set_shift(&mut self, enable: bool)[src]

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventGesture[src]

impl Debug for InputEventGesture[src]

impl Deref for InputEventGesture[src]

type Target = InputEventWithModifiers

The resulting type after dereferencing.

impl DerefMut for InputEventGesture[src]

impl Drop for InputEventGesture[src]

impl FromVariant for InputEventGesture[src]

impl GodotObject for InputEventGesture[src]

impl ToVariant for InputEventGesture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.