[][src]Struct gdnative::InputEventWithModifiers

pub struct InputEventWithModifiers { /* fields omitted */ }

core class InputEventWithModifiers inherits InputEvent (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventWithModifiers inherits methods from:

Methods

impl InputEventWithModifiers[src]

pub fn new_ref(&self) -> InputEventWithModifiers[src]

Creates a new reference to the same reference-counted object.

pub fn get_alt(&self) -> bool[src]

pub fn get_command(&self) -> bool[src]

pub fn get_control(&self) -> bool[src]

pub fn get_metakey(&self) -> bool[src]

pub fn get_shift(&self) -> bool[src]

pub fn set_alt(&mut self, enable: bool)[src]

pub fn set_command(&mut self, enable: bool)[src]

pub fn set_control(&mut self, enable: bool)[src]

pub fn set_metakey(&mut self, enable: bool)[src]

pub fn set_shift(&mut self, enable: bool)[src]

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = InputEvent>

pub fn new_ref(&self) -> InputEvent[src]

Creates a new reference to the same reference-counted object.

pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool[src]

pub fn as_text(&self) -> GodotString[src]

pub fn get_action_strength(&self, action: GodotString) -> f64[src]

pub fn get_device(&self) -> i64[src]

pub fn is_action(&self, action: GodotString) -> bool[src]

pub fn is_action_pressed(&self, action: GodotString, allow_echo: bool) -> bool[src]

pub fn is_action_released(&self, action: GodotString) -> bool[src]

pub fn is_action_type(&self) -> bool[src]

pub fn is_echo(&self) -> bool[src]

pub fn is_pressed(&self) -> bool[src]

pub fn set_device(&mut self, device: i64)[src]

pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool[src]

pub fn xformed_by(
    &self,
    xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventWithModifiers[src]

impl Debug for InputEventWithModifiers[src]

impl Deref for InputEventWithModifiers[src]

type Target = InputEvent

The resulting type after dereferencing.

impl DerefMut for InputEventWithModifiers[src]

impl Drop for InputEventWithModifiers[src]

impl FromVariant for InputEventWithModifiers[src]

impl GodotObject for InputEventWithModifiers[src]

impl ToVariant for InputEventWithModifiers[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.