Struct gdnative::ArrayMesh
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pub struct ArrayMesh { /* fields omitted */ }
Methods
impl ArrayMesh
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pub fn add_blend_shape(&self, name: GodotString)
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pub fn get_blend_shape_count(&self) -> i64
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pub fn get_blend_shape_name(&self, index: i64) -> GodotString
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pub fn clear_blend_shapes(&self)
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pub fn set_blend_shape_mode(&self, mode: i64)
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pub fn add_surface_from_arrays(
&self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
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&self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
pub fn get_surface_count(&self) -> i64
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pub fn surface_remove(&self, surf_idx: i64)
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pub fn surface_update_region(&self, surf_idx: i64, offset: i64, data: ByteArray)
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pub fn surface_get_array_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_array_index_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_format(&self, surf_idx: i64) -> i64
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pub fn surface_set_material(
&self,
surf_idx: i64,
material: Option<GodotRef<Material>>
)
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&self,
surf_idx: i64,
material: Option<GodotRef<Material>>
)
pub fn surface_get_material(&self, surf_idx: i64) -> Option<GodotRef<Material>>
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pub fn surface_set_name(&self, surf_idx: i64, name: GodotString)
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pub fn surface_get_name(&self, surf_idx: i64) -> GodotString
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pub fn surface_get_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn surface_get_blend_shape_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn center_geometry(&self)
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pub fn regen_normalmaps(&self)
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pub fn set_custom_aabb(&self, aabb: Aabb)
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pub fn get_custom_aabb(&self) -> Aabb
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Methods from Deref<Target = Mesh>
pub fn set_lightmap_size_hint(&self, size: Vector2)
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pub fn get_lightmap_size_hint(&self) -> Vector2
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pub fn create_trimesh_shape(&self) -> Option<GodotRef<Shape>>
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pub fn create_convex_shape(&self) -> Option<GodotRef<Shape>>
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pub fn create_outline(&self, margin: f64) -> Option<GodotRef<Mesh>>
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pub fn get_faces(&self) -> Vector3Array
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pub fn generate_triangle_mesh(&self) -> Option<GodotRef<TriangleMesh>>
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Trait Implementations
impl GodotClass for ArrayMesh
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type ClassData = ArrayMesh
type Reference = ArrayMesh
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference