#[repr(C)]pub struct godot_gdnative_ext_nativescript_api_struct {
pub type_: c_uint,
pub version: godot_gdnative_api_version,
pub next: *const godot_gdnative_api_struct,
pub godot_nativescript_register_class: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_base: *const c_char, p_create_func: godot_instance_create_func, p_destroy_func: godot_instance_destroy_func)>,
pub godot_nativescript_register_tool_class: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_base: *const c_char, p_create_func: godot_instance_create_func, p_destroy_func: godot_instance_destroy_func)>,
pub godot_nativescript_register_method: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_function_name: *const c_char, p_attr: godot_method_attributes, p_method: godot_instance_method)>,
pub godot_nativescript_register_property: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_path: *const c_char, p_attr: *mut godot_property_attributes, p_set_func: godot_property_set_func, p_get_func: godot_property_get_func)>,
pub godot_nativescript_register_signal: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_signal: *const godot_signal)>,
pub godot_nativescript_get_userdata: Option<unsafe extern "C" fn(p_instance: *mut godot_object) -> *mut c_void>,
}
Fields§
§type_: c_uint
§version: godot_gdnative_api_version
§next: *const godot_gdnative_api_struct
§godot_nativescript_register_class: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_base: *const c_char, p_create_func: godot_instance_create_func, p_destroy_func: godot_instance_destroy_func)>
§godot_nativescript_register_tool_class: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_base: *const c_char, p_create_func: godot_instance_create_func, p_destroy_func: godot_instance_destroy_func)>
§godot_nativescript_register_method: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_function_name: *const c_char, p_attr: godot_method_attributes, p_method: godot_instance_method)>
§godot_nativescript_register_property: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_path: *const c_char, p_attr: *mut godot_property_attributes, p_set_func: godot_property_set_func, p_get_func: godot_property_get_func)>
§godot_nativescript_register_signal: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_signal: *const godot_signal)>
§godot_nativescript_get_userdata: Option<unsafe extern "C" fn(p_instance: *mut godot_object) -> *mut c_void>
Trait Implementations§
source§impl Clone for godot_gdnative_ext_nativescript_api_struct
impl Clone for godot_gdnative_ext_nativescript_api_struct
source§fn clone(&self) -> godot_gdnative_ext_nativescript_api_struct
fn clone(&self) -> godot_gdnative_ext_nativescript_api_struct
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more