Struct gdnative_common::Shader[][src]

pub struct Shader { /* fields omitted */ }

core class Shader inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Shader inherits methods from:

Methods

impl Shader
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for Shader
[src]

Formats the value using the given formatter. Read more

impl GodotObject for Shader
[src]

impl ToVariant for Shader
[src]

impl Drop for Shader
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for Shader

impl !Sync for Shader