Struct gdnative_common::Resource[][src]

pub struct Resource { /* fields omitted */ }

core class Resource inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Resource inherits methods from:

Methods

impl Resource
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for Resource
[src]

Formats the value using the given formatter. Read more

impl GodotObject for Resource
[src]

impl ToVariant for Resource
[src]

impl Drop for Resource
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for Resource

impl !Sync for Resource