Struct gdnative_common::PrismMesh[][src]

pub struct PrismMesh { /* fields omitted */ }

core class PrismMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

PrismMesh inherits methods from:

Methods

impl PrismMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Reference.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for PrismMesh
[src]

Formats the value using the given formatter. Read more

impl GodotObject for PrismMesh
[src]

impl ToVariant for PrismMesh
[src]

impl Drop for PrismMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for PrismMesh

impl !Sync for PrismMesh