Struct gdnative_common::PrimitiveMesh[][src]

pub struct PrimitiveMesh { /* fields omitted */ }

core class PrimitiveMesh inherits Mesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

PrimitiveMesh inherits methods from:

Methods

impl PrimitiveMesh
[src]

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

Inherited from Resource.

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Inherited from Resource.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for PrimitiveMesh
[src]

Formats the value using the given formatter. Read more

impl GodotObject for PrimitiveMesh
[src]

impl ToVariant for PrimitiveMesh
[src]

Auto Trait Implementations

impl !Send for PrimitiveMesh

impl !Sync for PrimitiveMesh