Struct gdnative_common::CubeMesh[][src]

pub struct CubeMesh { /* fields omitted */ }

core class CubeMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

CubeMesh inherits methods from:

Methods

impl CubeMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for CubeMesh
[src]

Formats the value using the given formatter. Read more

impl GodotObject for CubeMesh
[src]

impl ToVariant for CubeMesh
[src]

impl Drop for CubeMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for CubeMesh

impl !Sync for CubeMesh