Struct gdnative_common::AtlasTexture[][src]

pub struct AtlasTexture { /* fields omitted */ }

core class AtlasTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

AtlasTexture inherits methods from:

Methods

impl AtlasTexture
[src]

Creates a new reference to the same reference-counted object.

Inherited from Texture.

Inherited from Texture.

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Inherited from Texture.

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Inherited from Texture.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AtlasTexture
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AtlasTexture
[src]

impl ToVariant for AtlasTexture
[src]

impl Drop for AtlasTexture
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for AtlasTexture

impl !Sync for AtlasTexture