Struct gdnative_common::Image [−][src]
pub struct Image { /* fields omitted */ }
core class Image
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
Image inherits methods from:
Methods
impl Image
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impl Image
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same reference-counted object.
pub fn get_width(&self) -> i64
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pub fn get_width(&self) -> i64
pub fn get_height(&self) -> i64
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pub fn get_height(&self) -> i64
pub fn get_size(&self) -> Vector2
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pub fn get_size(&self) -> Vector2
pub fn has_mipmaps(&self) -> bool
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pub fn has_mipmaps(&self) -> bool
pub fn get_format(&self) -> ImageFormat
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pub fn get_format(&self) -> ImageFormat
pub fn get_data(&self) -> ByteArray
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pub fn get_data(&self) -> ByteArray
pub fn convert(&mut self, format: i64)
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pub fn convert(&mut self, format: i64)
pub fn get_mipmap_offset(&self, mipmap: i64) -> i64
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pub fn get_mipmap_offset(&self, mipmap: i64) -> i64
pub fn resize_to_po2(&mut self, square: bool)
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pub fn resize_to_po2(&mut self, square: bool)
pub fn resize(&mut self, width: i64, height: i64, interpolation: i64)
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pub fn resize(&mut self, width: i64, height: i64, interpolation: i64)
pub fn shrink_x2(&mut self)
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pub fn shrink_x2(&mut self)
pub fn expand_x2_hq2x(&mut self)
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pub fn expand_x2_hq2x(&mut self)
pub fn crop(&mut self, width: i64, height: i64)
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pub fn crop(&mut self, width: i64, height: i64)
pub fn flip_x(&mut self)
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pub fn flip_x(&mut self)
pub fn flip_y(&mut self)
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pub fn flip_y(&mut self)
pub fn generate_mipmaps(&mut self, renormalize: bool) -> GodotResult
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pub fn generate_mipmaps(&mut self, renormalize: bool) -> GodotResult
pub fn clear_mipmaps(&mut self)
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pub fn clear_mipmaps(&mut self)
pub fn create(
&mut self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64
)
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pub fn create(
&mut self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64
)
pub fn create_from_data(
&mut self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64,
data: ByteArray
)
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pub fn create_from_data(
&mut self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64,
data: ByteArray
)
pub fn is_empty(&self) -> bool
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pub fn is_empty(&self) -> bool
pub fn load(&mut self, path: GodotString) -> GodotResult
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pub fn load(&mut self, path: GodotString) -> GodotResult
pub fn save_png(&self, path: GodotString) -> GodotResult
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pub fn save_png(&self, path: GodotString) -> GodotResult
pub fn detect_alpha(&self) -> ImageAlphaMode
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pub fn detect_alpha(&self) -> ImageAlphaMode
pub fn is_invisible(&self) -> bool
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pub fn is_invisible(&self) -> bool
pub fn compress(
&mut self,
mode: i64,
source: i64,
lossy_quality: f64
) -> GodotResult
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pub fn compress(
&mut self,
mode: i64,
source: i64,
lossy_quality: f64
) -> GodotResult
pub fn decompress(&mut self) -> GodotResult
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pub fn decompress(&mut self) -> GodotResult
pub fn is_compressed(&self) -> bool
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pub fn is_compressed(&self) -> bool
pub fn fix_alpha_edges(&mut self)
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pub fn fix_alpha_edges(&mut self)
pub fn premultiply_alpha(&mut self)
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pub fn premultiply_alpha(&mut self)
pub fn srgb_to_linear(&mut self)
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pub fn srgb_to_linear(&mut self)
pub fn normalmap_to_xy(&mut self)
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pub fn normalmap_to_xy(&mut self)
pub fn rgbe_to_srgb(&mut self) -> Option<Image>
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pub fn rgbe_to_srgb(&mut self) -> Option<Image>
pub fn bumpmap_to_normalmap(&mut self, bump_scale: f64)
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pub fn bumpmap_to_normalmap(&mut self, bump_scale: f64)
pub fn blit_rect(&mut self, src: Option<Image>, src_rect: Rect2, dst: Vector2)
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pub fn blit_rect(&mut self, src: Option<Image>, src_rect: Rect2, dst: Vector2)
pub fn blit_rect_mask(
&mut self,
src: Option<Image>,
mask: Option<Image>,
src_rect: Rect2,
dst: Vector2
)
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pub fn blit_rect_mask(
&mut self,
src: Option<Image>,
mask: Option<Image>,
src_rect: Rect2,
dst: Vector2
)
pub fn blend_rect(&mut self, src: Option<Image>, src_rect: Rect2, dst: Vector2)
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pub fn blend_rect(&mut self, src: Option<Image>, src_rect: Rect2, dst: Vector2)
pub fn blend_rect_mask(
&mut self,
src: Option<Image>,
mask: Option<Image>,
src_rect: Rect2,
dst: Vector2
)
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pub fn blend_rect_mask(
&mut self,
src: Option<Image>,
mask: Option<Image>,
src_rect: Rect2,
dst: Vector2
)
pub fn fill(&mut self, color: Color)
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pub fn fill(&mut self, color: Color)
pub fn get_used_rect(&self) -> Rect2
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pub fn get_used_rect(&self) -> Rect2
pub fn get_rect(&self, rect: Rect2) -> Option<Image>
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pub fn get_rect(&self, rect: Rect2) -> Option<Image>
pub fn copy_from(&mut self, src: Option<Image>)
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pub fn copy_from(&mut self, src: Option<Image>)
pub fn _set_data(&mut self, data: Dictionary)
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pub fn _set_data(&mut self, data: Dictionary)
pub fn _get_data(&self) -> Dictionary
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pub fn _get_data(&self) -> Dictionary
pub fn lock(&mut self)
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pub fn lock(&mut self)
pub fn unlock(&mut self)
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pub fn unlock(&mut self)
pub fn get_pixelv(&self, src: Vector2) -> Color
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pub fn get_pixelv(&self, src: Vector2) -> Color
pub fn get_pixel(&self, x: i64, y: i64) -> Color
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pub fn get_pixel(&self, x: i64, y: i64) -> Color
pub fn set_pixelv(&mut self, dst: Vector2, color: Color)
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pub fn set_pixelv(&mut self, dst: Vector2, color: Color)
pub fn set_pixel(&mut self, x: i64, y: i64, color: Color)
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pub fn set_pixel(&mut self, x: i64, y: i64, color: Color)
pub fn load_png_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
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pub fn load_png_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
pub fn load_jpg_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
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pub fn load_jpg_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
pub fn load_webp_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
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pub fn load_webp_from_buffer(&mut self, buffer: ByteArray) -> GodotResult
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
Inherited from Resource.
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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pub fn init_ref(&mut self) -> bool
Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_resource(&self) -> Resource
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pub fn to_resource(&self) -> Resource
Up-cast.
pub fn to_reference(&self) -> Reference
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pub fn to_reference(&self) -> Reference
Up-cast.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Debug for Image
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impl Debug for Image
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for Image
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impl GodotObject for Image
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for Image
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impl ToVariant for Image
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>
impl Drop for Image
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impl Drop for Image