[−][src]Struct gdnative_bindings::CSGPrimitive
core class CSGPrimitive
inherits CSGShape
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
CSGPrimitive inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGPrimitive
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pub fn is_inverting_faces(&self) -> bool
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pub fn set_invert_faces(&self, invert_faces: bool)
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Methods from Deref<Target = CSGShape>
pub const OPERATION_INTERSECTION: i64
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pub const OPERATION_SUBTRACTION: i64
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pub const OPERATION_UNION: i64
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pub fn collision_layer(&self) -> i64
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn collision_mask(&self) -> i64
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn get_meshes(&self) -> VariantArray
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pub fn operation(&self) -> Operation
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pub fn snap(&self) -> f64
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pub fn is_calculating_tangents(&self) -> bool
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pub fn is_root_shape(&self) -> bool
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pub fn is_using_collision(&self) -> bool
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pub fn set_calculate_tangents(&self, enabled: bool)
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pub fn set_collision_layer(&self, layer: i64)
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pub fn set_collision_layer_bit(&self, bit: i64, value: bool)
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pub fn set_collision_mask(&self, mask: i64)
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pub fn set_collision_mask_bit(&self, bit: i64, value: bool)
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pub fn set_operation(&self, operation: i64)
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pub fn set_snap(&self, snap: f64)
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pub fn set_use_collision(&self, operation: bool)
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Trait Implementations
impl Debug for CSGPrimitive
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impl Deref for CSGPrimitive
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impl DerefMut for CSGPrimitive
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impl GodotObject for CSGPrimitive
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for CSGPrimitive
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unsafe fn godot_queue_free(obj: *mut godot_object)
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impl Sealed for CSGPrimitive
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impl SubClass<CSGPrimitive> for CSGSphere
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impl SubClass<CSGPrimitive> for CSGCylinder
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impl SubClass<CSGPrimitive> for CSGMesh
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impl SubClass<CSGPrimitive> for CSGTorus
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impl SubClass<CSGPrimitive> for CSGPolygon
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impl SubClass<CSGPrimitive> for CSGBox
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impl SubClass<CSGShape> for CSGPrimitive
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impl SubClass<GeometryInstance> for CSGPrimitive
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impl SubClass<Node> for CSGPrimitive
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impl SubClass<Object> for CSGPrimitive
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impl SubClass<Spatial> for CSGPrimitive
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impl SubClass<VisualInstance> for CSGPrimitive
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Auto Trait Implementations
impl RefUnwindSafe for CSGPrimitive
impl !Send for CSGPrimitive
impl !Sync for CSGPrimitive
impl Unpin for CSGPrimitive
impl UnwindSafe for CSGPrimitive
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,