[−][src]Struct gdnative_bindings::CSGPolygon
core class CSGPolygon
inherits CSGPrimitive
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGPolygon
is a reference-only type. Persistent references can
only exist in the unsafe Ref<CSGPolygon>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
CSGPolygon inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGPolygon
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Constants
pub const MODE_DEPTH: i64
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pub const MODE_PATH: i64
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pub const MODE_SPIN: i64
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pub const PATH_ROTATION_PATH: i64
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pub const PATH_ROTATION_PATH_FOLLOW: i64
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pub const PATH_ROTATION_POLYGON: i64
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impl CSGPolygon
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
pub fn depth(&self) -> f64
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pub fn material(&self) -> Option<Ref<Material, Shared>>
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pub fn mode(&self) -> Mode
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pub fn path_interval(&self) -> f64
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pub fn path_node(&self) -> NodePath
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pub fn path_rotation(&self) -> PathRotation
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pub fn polygon(&self) -> Vector2Array
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pub fn smooth_faces(&self) -> bool
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pub fn spin_degrees(&self) -> f64
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pub fn spin_sides(&self) -> i64
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pub fn is_path_continuous_u(&self) -> bool
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pub fn is_path_joined(&self) -> bool
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pub fn is_path_local(&self) -> bool
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pub fn set_depth(&self, depth: f64)
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pub fn set_material(&self, material: impl AsArg<Material>)
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pub fn set_mode(&self, mode: i64)
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pub fn set_path_continuous_u(&self, enable: bool)
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pub fn set_path_interval(&self, distance: f64)
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pub fn set_path_joined(&self, enable: bool)
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pub fn set_path_local(&self, enable: bool)
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pub fn set_path_node(&self, path: impl Into<NodePath>)
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pub fn set_path_rotation(&self, mode: i64)
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pub fn set_polygon(&self, polygon: Vector2Array)
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pub fn set_smooth_faces(&self, smooth_faces: bool)
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pub fn set_spin_degrees(&self, degrees: f64)
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pub fn set_spin_sides(&self, spin_sides: i64)
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Methods from Deref<Target = CSGPrimitive>
pub fn is_inverting_faces(&self) -> bool
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pub fn set_invert_faces(&self, invert_faces: bool)
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Trait Implementations
impl Debug for CSGPolygon
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impl Deref for CSGPolygon
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type Target = CSGPrimitive
The resulting type after dereferencing.
fn deref(&self) -> &CSGPrimitive
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impl DerefMut for CSGPolygon
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fn deref_mut(&mut self) -> &mut CSGPrimitive
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impl GodotObject for CSGPolygon
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CSGPolygon
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impl QueueFree for CSGPolygon
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unsafe fn godot_queue_free(obj: *mut godot_object)
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impl Sealed for CSGPolygon
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impl SubClass<CSGPrimitive> for CSGPolygon
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impl SubClass<CSGShape> for CSGPolygon
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impl SubClass<GeometryInstance> for CSGPolygon
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impl SubClass<Node> for CSGPolygon
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impl SubClass<Object> for CSGPolygon
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impl SubClass<Spatial> for CSGPolygon
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impl SubClass<VisualInstance> for CSGPolygon
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Auto Trait Implementations
impl RefUnwindSafe for CSGPolygon
impl !Send for CSGPolygon
impl !Sync for CSGPolygon
impl Unpin for CSGPolygon
impl UnwindSafe for CSGPolygon
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,