[−][src]Struct gdnative_bindings::CSGSphere
core class CSGSphere
inherits CSGPrimitive
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGSphere
is a reference-only type. Persistent references can
only exist in the unsafe Ref<CSGSphere>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
CSGSphere inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGSphere
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
pub fn material(&self) -> Option<Ref<Material, Shared>>
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pub fn radial_segments(&self) -> i64
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pub fn radius(&self) -> f64
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pub fn rings(&self) -> i64
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pub fn smooth_faces(&self) -> bool
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pub fn set_material(&self, material: impl AsArg<Material>)
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pub fn set_radial_segments(&self, radial_segments: i64)
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pub fn set_radius(&self, radius: f64)
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pub fn set_rings(&self, rings: i64)
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pub fn set_smooth_faces(&self, smooth_faces: bool)
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Methods from Deref<Target = CSGPrimitive>
pub fn is_inverting_faces(&self) -> bool
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pub fn set_invert_faces(&self, invert_faces: bool)
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Trait Implementations
impl Debug for CSGSphere
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impl Deref for CSGSphere
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type Target = CSGPrimitive
The resulting type after dereferencing.
fn deref(&self) -> &CSGPrimitive
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impl DerefMut for CSGSphere
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fn deref_mut(&mut self) -> &mut CSGPrimitive
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impl GodotObject for CSGSphere
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CSGSphere
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impl QueueFree for CSGSphere
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unsafe fn godot_queue_free(obj: *mut godot_object)
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impl Sealed for CSGSphere
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impl SubClass<CSGPrimitive> for CSGSphere
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impl SubClass<CSGShape> for CSGSphere
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impl SubClass<GeometryInstance> for CSGSphere
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impl SubClass<Node> for CSGSphere
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impl SubClass<Object> for CSGSphere
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impl SubClass<Spatial> for CSGSphere
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impl SubClass<VisualInstance> for CSGSphere
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Auto Trait Implementations
impl RefUnwindSafe for CSGSphere
impl !Send for CSGSphere
impl !Sync for CSGSphere
impl Unpin for CSGSphere
impl UnwindSafe for CSGSphere
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,