[][src]Struct gdnative_bindings::VSplitContainer

pub struct VSplitContainer { /* fields omitted */ }

core class VSplitContainer inherits SplitContainer (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VSplitContainer is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VSplitContainer::free.

Class hierarchy

VSplitContainer inherits methods from:

Methods

impl VSplitContainer[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VSplitContainer::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn to_split_container(&self) -> SplitContainer[src]

Up-cast.

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = SplitContainer>

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn clamp_split_offset(&mut self)[src]

pub unsafe fn get_dragger_visibility(&self) -> SplitContainerDraggerVisibility[src]

pub unsafe fn get_split_offset(&self) -> i64[src]

pub unsafe fn is_collapsed(&self) -> bool[src]

pub unsafe fn set_collapsed(&mut self, collapsed: bool)[src]

pub unsafe fn set_dragger_visibility(&mut self, mode: i64)[src]

pub unsafe fn set_split_offset(&mut self, offset: i64)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VSplitContainer[src]

impl Copy for VSplitContainer[src]

impl Debug for VSplitContainer[src]

impl Deref for VSplitContainer[src]

type Target = SplitContainer

The resulting type after dereferencing.

impl DerefMut for VSplitContainer[src]

impl Free for VSplitContainer[src]

impl FromVariant for VSplitContainer[src]

impl GodotObject for VSplitContainer[src]

impl Instanciable for VSplitContainer[src]

impl QueueFree for VSplitContainer[src]

impl ToVariant for VSplitContainer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.