[−][src]Struct gdnative_bindings::ScriptCreateDialog
tools class ScriptCreateDialog inherits ConfirmationDialog (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ScriptCreateDialog is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ScriptCreateDialog::free.
Class hierarchy
ScriptCreateDialog inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl ScriptCreateDialog[src]
pub fn new() -> Self[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ScriptCreateDialog::free.
pub unsafe fn free(self)[src]
Manually deallocate the object.
pub unsafe fn _browse_path(&mut self, arg0: bool, arg1: bool)[src]
pub unsafe fn _built_in_pressed(&mut self)[src]
pub unsafe fn _class_name_changed(&mut self, arg0: GodotString)[src]
pub unsafe fn _file_selected(&mut self, arg0: GodotString)[src]
pub unsafe fn _lang_changed(&mut self, arg0: i64)[src]
pub unsafe fn _parent_name_changed(&mut self, arg0: GodotString)[src]
pub unsafe fn _path_changed(&mut self, arg0: GodotString)[src]
pub unsafe fn _path_entered(&mut self, arg0: GodotString)[src]
pub unsafe fn _template_changed(&mut self, arg0: i64)[src]
pub unsafe fn config(
&mut self,
inherits: GodotString,
path: GodotString,
built_in_enabled: bool
)[src]
&mut self,
inherits: GodotString,
path: GodotString,
built_in_enabled: bool
)
pub unsafe fn to_confirmation_dialog(&self) -> ConfirmationDialog[src]
Up-cast.
pub unsafe fn to_accept_dialog(&self) -> AcceptDialog[src]
Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog[src]
Up-cast.
pub unsafe fn to_popup(&self) -> Popup[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = ConfirmationDialog>
pub unsafe fn get_cancel(&mut self) -> Option<Button>[src]
pub unsafe fn to_accept_dialog(&self) -> AcceptDialog[src]
Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog[src]
Up-cast.
pub unsafe fn to_popup(&self) -> Popup[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Trait Implementations
impl Clone for ScriptCreateDialog[src]
fn clone(&self) -> ScriptCreateDialog[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for ScriptCreateDialog[src]
impl Debug for ScriptCreateDialog[src]
impl Deref for ScriptCreateDialog[src]
type Target = ConfirmationDialog
The resulting type after dereferencing.
fn deref(&self) -> &ConfirmationDialog[src]
impl DerefMut for ScriptCreateDialog[src]
fn deref_mut(&mut self) -> &mut ConfirmationDialog[src]
impl Free for ScriptCreateDialog[src]
unsafe fn godot_free(self)[src]
impl FromVariant for ScriptCreateDialog[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for ScriptCreateDialog[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl Instanciable for ScriptCreateDialog[src]
impl QueueFree for ScriptCreateDialog[src]
unsafe fn godot_queue_free(&mut self)[src]
impl ToVariant for ScriptCreateDialog[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for ScriptCreateDialog
impl !Send for ScriptCreateDialog
impl !Sync for ScriptCreateDialog
impl Unpin for ScriptCreateDialog
impl UnwindSafe for ScriptCreateDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,