[−][src]Struct gdnative_bindings::ProgressBar
core class ProgressBar
inherits Range
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ProgressBar
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ProgressBar::free
.
Class hierarchy
ProgressBar inherits methods from:
Methods
impl ProgressBar
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ProgressBar::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn is_percent_visible(&self) -> bool
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pub unsafe fn set_percent_visible(&mut self, visible: bool)
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pub unsafe fn to_range(&self) -> Range
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Range>
pub unsafe fn get_as_ratio(&self) -> f64
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pub unsafe fn get_max(&self) -> f64
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pub unsafe fn get_min(&self) -> f64
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pub unsafe fn get_page(&self) -> f64
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pub unsafe fn get_step(&self) -> f64
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pub unsafe fn get_value(&self) -> f64
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pub unsafe fn is_greater_allowed(&self) -> bool
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pub unsafe fn is_lesser_allowed(&self) -> bool
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pub unsafe fn is_ratio_exp(&self) -> bool
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pub unsafe fn is_using_rounded_values(&self) -> bool
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pub unsafe fn set_allow_greater(&mut self, allow: bool)
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pub unsafe fn set_allow_lesser(&mut self, allow: bool)
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pub unsafe fn set_as_ratio(&mut self, value: f64)
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pub unsafe fn set_exp_ratio(&mut self, enabled: bool)
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pub unsafe fn set_max(&mut self, maximum: f64)
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pub unsafe fn set_min(&mut self, minimum: f64)
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pub unsafe fn set_page(&mut self, pagesize: f64)
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pub unsafe fn set_step(&mut self, step: f64)
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pub unsafe fn set_use_rounded_values(&mut self, enabled: bool)
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pub unsafe fn set_value(&mut self, value: f64)
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pub unsafe fn share(&mut self, with: Option<Node>)
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pub unsafe fn unshare(&mut self)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ProgressBar
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fn clone(&self) -> ProgressBar
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ProgressBar
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impl Debug for ProgressBar
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impl Deref for ProgressBar
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impl DerefMut for ProgressBar
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impl Free for ProgressBar
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unsafe fn godot_free(self)
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impl FromVariant for ProgressBar
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ProgressBar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ProgressBar
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impl QueueFree for ProgressBar
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ProgressBar
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ProgressBar
impl !Send for ProgressBar
impl !Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,