[−][src]Struct gdnative_bindings::Physics2DDirectBodyStateSW
core class Physics2DDirectBodyStateSW inherits Physics2DDirectBodyState (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Physics2DDirectBodyStateSW inherits methods from:
Methods
impl Physics2DDirectBodyStateSW[src]
pub unsafe fn to_physics_2d_direct_body_state(&self) -> Physics2DDirectBodyState[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = Physics2DDirectBodyState>
pub unsafe fn add_central_force(&mut self, force: Vector2)[src]
pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)[src]
pub unsafe fn add_torque(&mut self, torque: f64)[src]
pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)[src]
pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)[src]
pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)[src]
pub unsafe fn get_angular_velocity(&self) -> f64[src]
pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid[src]
pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64[src]
pub unsafe fn get_contact_collider_object(
&self,
contact_idx: i64
) -> Option<Object>[src]
&self,
contact_idx: i64
) -> Option<Object>
pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2[src]
pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64[src]
pub unsafe fn get_contact_collider_shape_metadata(
&self,
contact_idx: i64
) -> Variant[src]
&self,
contact_idx: i64
) -> Variant
pub unsafe fn get_contact_collider_velocity_at_position(
&self,
contact_idx: i64
) -> Vector2[src]
&self,
contact_idx: i64
) -> Vector2
pub unsafe fn get_contact_count(&self) -> i64[src]
pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2[src]
pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2[src]
pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64[src]
pub unsafe fn get_inverse_inertia(&self) -> f64[src]
pub unsafe fn get_inverse_mass(&self) -> f64[src]
pub unsafe fn get_linear_velocity(&self) -> Vector2[src]
pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>[src]
pub unsafe fn get_step(&self) -> f64[src]
pub unsafe fn get_total_angular_damp(&self) -> f64[src]
pub unsafe fn get_total_gravity(&self) -> Vector2[src]
pub unsafe fn get_total_linear_damp(&self) -> f64[src]
pub unsafe fn get_transform(&self) -> Transform2D[src]
pub unsafe fn integrate_forces(&mut self)[src]
pub unsafe fn is_sleeping(&self) -> bool[src]
pub unsafe fn set_angular_velocity(&mut self, velocity: f64)[src]
pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)[src]
pub unsafe fn set_sleep_state(&mut self, enabled: bool)[src]
pub unsafe fn set_transform(&mut self, transform: Transform2D)[src]
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Trait Implementations
impl Clone for Physics2DDirectBodyStateSW[src]
fn clone(&self) -> Physics2DDirectBodyStateSW[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for Physics2DDirectBodyStateSW[src]
impl Debug for Physics2DDirectBodyStateSW[src]
impl Deref for Physics2DDirectBodyStateSW[src]
type Target = Physics2DDirectBodyState
The resulting type after dereferencing.
fn deref(&self) -> &Physics2DDirectBodyState[src]
impl DerefMut for Physics2DDirectBodyStateSW[src]
fn deref_mut(&mut self) -> &mut Physics2DDirectBodyState[src]
impl FromVariant for Physics2DDirectBodyStateSW[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for Physics2DDirectBodyStateSW[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl ToVariant for Physics2DDirectBodyStateSW[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for Physics2DDirectBodyStateSW
impl !Send for Physics2DDirectBodyStateSW
impl !Sync for Physics2DDirectBodyStateSW
impl Unpin for Physics2DDirectBodyStateSW
impl UnwindSafe for Physics2DDirectBodyStateSW
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,