[][src]Struct gdnative_bindings::Physics2DDirectBodyState

pub struct Physics2DDirectBodyState { /* fields omitted */ }

core class Physics2DDirectBodyState inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Physics2DDirectBodyState inherits methods from:

Methods

impl Physics2DDirectBodyState[src]

pub unsafe fn add_central_force(&mut self, force: Vector2)[src]

pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)[src]

pub unsafe fn add_torque(&mut self, torque: f64)[src]

pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)[src]

pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)[src]

pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)[src]

pub unsafe fn get_angular_velocity(&self) -> f64[src]

pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid[src]

pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64[src]

pub unsafe fn get_contact_collider_object(
    &self,
    contact_idx: i64
) -> Option<Object>
[src]

pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2[src]

pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64[src]

pub unsafe fn get_contact_collider_shape_metadata(
    &self,
    contact_idx: i64
) -> Variant
[src]

pub unsafe fn get_contact_collider_velocity_at_position(
    &self,
    contact_idx: i64
) -> Vector2
[src]

pub unsafe fn get_contact_count(&self) -> i64[src]

pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2[src]

pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2[src]

pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64[src]

pub unsafe fn get_inverse_inertia(&self) -> f64[src]

pub unsafe fn get_inverse_mass(&self) -> f64[src]

pub unsafe fn get_linear_velocity(&self) -> Vector2[src]

pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>[src]

pub unsafe fn get_step(&self) -> f64[src]

pub unsafe fn get_total_angular_damp(&self) -> f64[src]

pub unsafe fn get_total_gravity(&self) -> Vector2[src]

pub unsafe fn get_total_linear_damp(&self) -> f64[src]

pub unsafe fn get_transform(&self) -> Transform2D[src]

pub unsafe fn integrate_forces(&mut self)[src]

pub unsafe fn is_sleeping(&self) -> bool[src]

pub unsafe fn set_angular_velocity(&mut self, velocity: f64)[src]

pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)[src]

pub unsafe fn set_sleep_state(&mut self, enabled: bool)[src]

pub unsafe fn set_transform(&mut self, transform: Transform2D)[src]

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Object>

pub unsafe fn _get(&mut self, property: GodotString) -> Variant[src]

pub unsafe fn _get_property_list(&mut self) -> VariantArray[src]

pub unsafe fn _init(&mut self)[src]

pub unsafe fn _notification(&mut self, what: i64)[src]

pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

pub unsafe fn add_user_signal(
    &mut self,
    signal: GodotString,
    arguments: VariantArray
)
[src]

pub unsafe fn call(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn callv(
    &mut self,
    method: GodotString,
    arg_array: VariantArray
) -> Variant
[src]

pub unsafe fn can_translate_messages(&self) -> bool[src]

pub unsafe fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
[src]

pub unsafe fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

pub unsafe fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn get(&self, property: GodotString) -> Variant[src]

pub unsafe fn get_class(&self) -> GodotString[src]

pub unsafe fn get_incoming_connections(&self) -> VariantArray[src]

pub unsafe fn get_indexed(&self, property: NodePath) -> Variant[src]

pub unsafe fn get_instance_id(&self) -> i64[src]

pub unsafe fn get_meta(&self, name: GodotString) -> Variant[src]

pub unsafe fn get_meta_list(&self) -> StringArray[src]

pub unsafe fn get_method_list(&self) -> VariantArray[src]

pub unsafe fn get_property_list(&self) -> VariantArray[src]

pub unsafe fn get_script(&self) -> Option<Reference>[src]

pub unsafe fn get_signal_connection_list(
    &self,
    signal: GodotString
) -> VariantArray
[src]

pub unsafe fn get_signal_list(&self) -> VariantArray[src]

pub unsafe fn has_meta(&self, name: GodotString) -> bool[src]

pub unsafe fn has_method(&self, method: GodotString) -> bool[src]

pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool[src]

pub unsafe fn is_blocking_signals(&self) -> bool[src]

pub unsafe fn is_class(&self, _type: GodotString) -> bool[src]

pub unsafe fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

pub unsafe fn is_queued_for_deletion(&self) -> bool[src]

pub unsafe fn notification(&mut self, what: i64, reversed: bool)[src]

pub unsafe fn property_list_changed_notify(&mut self)[src]

pub unsafe fn set(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_block_signals(&mut self, enable: bool)[src]

pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

pub unsafe fn set_message_translation(&mut self, enable: bool)[src]

pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)[src]

pub unsafe fn set_script(&mut self, script: Option<Reference>)[src]

pub unsafe fn tr(&self, message: GodotString) -> GodotString[src]

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Physics2DDirectBodyState[src]

impl Copy for Physics2DDirectBodyState[src]

impl Debug for Physics2DDirectBodyState[src]

impl Deref for Physics2DDirectBodyState[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for Physics2DDirectBodyState[src]

impl FromVariant for Physics2DDirectBodyState[src]

impl GodotObject for Physics2DDirectBodyState[src]

impl ToVariant for Physics2DDirectBodyState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.