[−][src]Struct gdnative_bindings::EditorInspectorPlugin
tools class EditorInspectorPlugin
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorInspectorPlugin inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorInspectorPlugin
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn add_custom_control(&mut self, control: Option<Control>)
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pub fn add_property_editor(
&mut self,
property: GodotString,
editor: Option<Control>
)
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&mut self,
property: GodotString,
editor: Option<Control>
)
pub fn add_property_editor_for_multiple_properties(
&mut self,
label: GodotString,
properties: StringArray,
editor: Option<Control>
)
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&mut self,
label: GodotString,
properties: StringArray,
editor: Option<Control>
)
pub fn can_handle(&mut self, object: Option<Object>) -> bool
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pub fn parse_begin(&mut self, object: Option<Object>)
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pub fn parse_category(&mut self, object: Option<Object>, category: GodotString)
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pub fn parse_end(&mut self)
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pub fn parse_property(
&mut self,
object: Option<Object>,
_type: i64,
path: GodotString,
hint: i64,
hint_text: GodotString,
usage: i64
) -> bool
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&mut self,
object: Option<Object>,
_type: i64,
path: GodotString,
hint: i64,
hint_text: GodotString,
usage: i64
) -> bool
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorInspectorPlugin
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for EditorInspectorPlugin
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impl Deref for EditorInspectorPlugin
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impl DerefMut for EditorInspectorPlugin
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impl Drop for EditorInspectorPlugin
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impl FromVariant for EditorInspectorPlugin
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for EditorInspectorPlugin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for EditorInspectorPlugin
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impl ToVariant for EditorInspectorPlugin
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorInspectorPlugin
impl !Send for EditorInspectorPlugin
impl !Sync for EditorInspectorPlugin
impl Unpin for EditorInspectorPlugin
impl UnwindSafe for EditorInspectorPlugin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,