[][src]Struct gdnative_bindings::CSGMesh

pub struct CSGMesh { /* fields omitted */ }

core class CSGMesh inherits CSGPrimitive (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGMesh is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using CSGMesh::free.

Class hierarchy

CSGMesh inherits methods from:

Methods

impl CSGMesh[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using CSGMesh::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _mesh_changed(&mut self)[src]

pub unsafe fn get_mesh(&mut self) -> Option<Mesh>[src]

pub unsafe fn set_mesh(&mut self, mesh: Option<Mesh>)[src]

pub unsafe fn to_csg_primitive(&self) -> CSGPrimitive[src]

Up-cast.

pub unsafe fn to_csg_shape(&self) -> CSGShape[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = CSGPrimitive>

pub unsafe fn is_inverting_faces(&mut self) -> bool[src]

pub unsafe fn set_invert_faces(&mut self, invert_faces: bool)[src]

pub unsafe fn to_csg_shape(&self) -> CSGShape[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CSGMesh[src]

impl Copy for CSGMesh[src]

impl Debug for CSGMesh[src]

impl Deref for CSGMesh[src]

type Target = CSGPrimitive

The resulting type after dereferencing.

impl DerefMut for CSGMesh[src]

impl Free for CSGMesh[src]

impl FromVariant for CSGMesh[src]

impl GodotObject for CSGMesh[src]

impl Instanciable for CSGMesh[src]

impl QueueFree for CSGMesh[src]

impl ToVariant for CSGMesh[src]

Auto Trait Implementations

impl RefUnwindSafe for CSGMesh

impl !Send for CSGMesh

impl !Sync for CSGMesh

impl Unpin for CSGMesh

impl UnwindSafe for CSGMesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.